Es++ Class: OpenGLApplication
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Source code
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*
* Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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*
* OpenGLApplication.h
*
*****************************************************************************/
#pragma once
#include <es++/StringT.h>
#include <es++/gtkmm-3.0/Application.h>
#include <gdk/gdkx.h>
#include <es++/opengl/OpenGLContext.h>
#include <es++/opengl/IOpenGLMainView.h>
#include <GL/glut.h>
namespace Es {
const char* XmNopenGLContext = "openGLContext";
class OpenGLApplication :public Application {
private:
::Display* xdisplay;
::Window xroot_window;
OpenGLContext* glContext;
int majorVersion;
int minorVersion;
bool looping;
public:
OpenGLApplication(int argc, char** argv)
:Application(argc, argv),
xdisplay(NULL),
xroot_window(None),
glContext(NULL),
majorVersion(2),
minorVersion(1),
looping(true)
{
glutInit(&argc, argv);
if (argc >= 3) {
for (int i = 1; i< argc; i++) {
if (StringT<char>::startsWith(argv[i], "major=")) {
char* eq = strstr(argv[i], "=");
int major = atoi(++eq);
if (major > 1) {
majorVersion = major;
}
}
if (StringT<char>::startsWith(argv[i], "minor=")) {
char* eq = strstr(argv[i], "=");
int minor = atoi(++eq);
if (minor >= 0) {
minorVersion = minor;
}
}
}
}
xdisplay = gdk_x11_get_default_xdisplay();
if (xdisplay) {
printf("Found default xdisplay\n");
} else {
printf("Not Found\n");
}
xroot_window = gdk_x11_get_default_root_xwindow();
printf("Major=%d, Minor=%d\n", majorVersion, minorVersion);
glContext = new OpenGLContext(xdisplay, majorVersion, minorVersion);
}
~OpenGLApplication()
{
if (glContext) {
delete glContext;
glContext = NULL;
}
}
::Display* getDisplay()
{
return xdisplay;
}
::Window getRootWindow()
{
return xroot_window;
}
Visual* getVisual()
{
return glContext->getVisual();
}
int getDepth()
{
return glContext->getDepth();
}
Colormap getColormap()
{
return glContext->getColormap();
}
OpenGLContext* getOpenGLContext() const
{
return glContext;
}
int getMajorVersion()
{
return majorVersion;
}
int getMinorVersion()
{
return minorVersion;
}
virtual void run(Es::IOpenGLMainView& window, int delay=40)
{
window.show();
int microsec = delay*1000;
while(looping) {
while(Gtk::Main::events_pending()) {
Gtk::Main::iteration(false);
}
usleep(microsec);
window.render();
}
}
void quit()
{
looping = false;
}
};
}
Last modified: 4 Apr 2019
Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.