Es++ Class: OpenGLBufferedShape
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Source code
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* OpenGLBufferedShape.h
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*****************************************************************************/
#pragma once
#include <es++/opengl/OpenGLGC.h>
#include <es++/opengl/OpenGLIndexedVertices.h>
#include <es++/openglarb/OpenGLVertexBufferARB.h>
#include <es++/openglarb/OpenGLIndexBufferARB.h>
//#include <es++/opengl2/OpenGLVertexAttribute.h>
namespace Es {
class OpenGLBufferedShape : OpenGLObject {
private:
OpenGLIndexedVertices* vertices;
OpenGLVertexBufferARB* vertexBuffer;
OpenGLIndexBufferARB* indexBuffer;
public:
OpenGLBufferedShape(OpenGLIndexedVertices* vertices1)
:OpenGLObject(),
vertices(vertices1),
vertexBuffer(NULL),
indexBuffer(NULL)
{
if (vertices) {
vertexBuffer = new OpenGLVertexBufferARB();
vertexBuffer -> bind();
vertexBuffer -> data(vertices->getVerticesDataSize(), vertices->getVertices(), GL_STATIC_DRAW_ARB);
vertexBuffer -> unbind();
indexBuffer = new OpenGLIndexBufferARB();
indexBuffer -> bind();
indexBuffer -> data(vertices->getIndicesDataSize(), vertices->getIndices(), GL_STATIC_DRAW_ARB);
indexBuffer -> unbind();
} else {
throw IException("Invalid vertices parameter.");
}
}
~OpenGLBufferedShape()
{
delete vertexBuffer;
delete indexBuffer;
vertexBuffer = NULL;
indexBuffer = NULL;
}
void draw(OpenGLGC* gc)
{
vertexBuffer -> bind();
indexBuffer -> bind();
vertices -> draw(gc);
vertexBuffer -> unbind();
indexBuffer -> unbind();
}
};
}
Last modified: 4 Apr 2019
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