Es++ Class: OpenGLCylinder
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Source code
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* OpenGLCylinder.h
*
*****************************************************************************/
#pragma once
#include <es++/opengl/OpenGLShape.h>
namespace Es {
class OpenGLCylinder :public OpenGLShape {
private:
GLdouble base;
GLdouble top;
GLdouble height;
GLint slices;
GLint stacks;
public:
OpenGLCylinder(OpenGLQuadric* quadric)
:OpenGLShape(quadric),
base(1.0),
top(1.0),
height(1.0),
slices(40),
stacks(40)
{
}
public:
OpenGLCylinder(OpenGLQuadric* quadric,
GLdouble b, GLdouble t, GLdouble h,
GLint sl, GLint st)
:OpenGLShape(quadric),
base(b),
top(t),
height(h),
slices(sl),
stacks(st)
{
}
public:
OpenGLCylinder(OpenGLQuadric* quadric, OpenGLMateria& materia,
GLdouble b, GLdouble t, GLdouble h,
GLint sl, GLint st)
:OpenGLShape(quadric, materia),
base(b),
top(t),
height(h),
slices(sl),
stacks(st)
{
}
~OpenGLCylinder()
{
}
void draw(GLdouble b, GLdouble t, GLdouble h,
GLint sl, GLint st)
{
gluCylinder(getQuadric(),
b, t, h,
sl, st);
}
void draw()
{
gluCylinder(getQuadric(),
this->base,
this->top,
this->height,
this->slices,
this->stacks);
}
void draw(OpenGLGC* gc, GLfloat x, GLfloat y, GLfloat z)
{
if (gc) {
gc->pushMatrix();
gc->translate(x, y, z);
materialize(gc);
gluCylinder(getQuadric(),
this->base,
this->top,
this->height,
this->slices,
this->stacks);
gc->popMatrix();
}
}
};
}
Last modified: 4 Apr 2019
Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.