Es++ Class: OpenGLCylinder

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Source code

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 *
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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 *  OpenGLCylinder.h
 *
 *****************************************************************************/

#pragma once

#include <es++/opengl/OpenGLShape.h>

namespace Es {

class OpenGLCylinder :public OpenGLShape {
private:
  GLdouble base;  
  GLdouble top;  
  GLdouble height;  
  GLint    slices;  
  GLint    stacks;
  
public:
  OpenGLCylinder(OpenGLQuadric* quadric)
  :OpenGLShape(quadric),
  base(1.0),  
  top(1.0),  
  height(1.0),
  slices(40),  
  stacks(40)
  {
  } 

public:
  OpenGLCylinder(OpenGLQuadric* quadric, 
      GLdouble b,  GLdouble t, GLdouble h,  
      GLint    sl, GLint    st)
  :OpenGLShape(quadric),
  base(b),  
  top(t),  
  height(h),
  slices(sl),  
  stacks(st)
  {
  } 

public:
  OpenGLCylinder(OpenGLQuadric* quadric, OpenGLMateria& materia, 
      GLdouble b,  GLdouble t, GLdouble h,  
      GLint    sl, GLint    st)
  :OpenGLShape(quadric, materia),
  base(b),  
  top(t),  
  height(h),
  slices(sl),  
  stacks(st)
  {
  } 

  ~OpenGLCylinder()
  {
  }
 
  void draw(GLdouble b,  GLdouble t, GLdouble h,  
            GLint    sl, GLint    st)
  {
    gluCylinder(getQuadric(), 
                  b, t, h,
                  sl, st);
  }

  void draw()  
  {
    gluCylinder(getQuadric(),
          this->base,
          this->top,  
          this->height, 
          this->slices,  
          this->stacks);
  }

  void draw(OpenGLGC* gc, GLfloat x, GLfloat y, GLfloat z)  
  {
    if (gc) {
      gc->pushMatrix();
      gc->translate(x, y, z);
      materialize(gc);
      gluCylinder(getQuadric(),
          this->base,
          this->top,  
          this->height,  
          this->slices,  
          this->stacks);
      gc->popMatrix();
    }
  }

};

}


Last modified: 4 Apr 2019

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