Es++ Class: OpenGLFrameBuffer

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Source code

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 *  OpenGLFrameBuffer.h
 *
 *****************************************************************************/


#pragma once

#ifdef GL_ARB_framebuffer_object

#include <es++/openglarb/OpenGLFrameBuffers.h>

namespace Es {

class OpenGLFrameBuffer :public OpenGLFrameBuffers {
private:
  GLenum target;

public:
  OpenGLFrameBuffer(GLenum target=GL_FRAMEBUFFER)
  :OpenGLFrameBuffers(1),
  target(target)
  {
  }
  
  ~OpenGLFrameBuffer()
  {
  }
  
  operator GLuint()
  {
    return getNth(0);
  }
  
  void bind()
  {
    OpenGLFrameBuffers::bindNth(this->target, 0);
  }
  
  void unbind()
  {
    OpenGLFrameBuffers::bind(this->target, 0);
  }

  GLenum check()
  {
    return OpenGLFrameBuffers::check(this->target);
  }

  
  void attachRenderbuffer(GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
  {
    OpenGLFrameBuffers::attachRenderbuffer(this->target, attachment, renderbuffertarget, renderbuffer);
  }
  
  void detachRenderbuffer(GLenum attachment, GLenum renderbuffertarget)
  {
    OpenGLFrameBuffers::detachRenderbuffer(this->target, attachment, renderbuffertarget);
  }

  void texture1D(GLenum attachment, GLenum textarget, GLuint texture, GLint level)
  {
    OpenGLFrameBuffers::texture1D(this->target, attachment, textarget, texture, level);
  }

  void texture2D(GLenum attachment, GLenum textarget, GLuint texture, GLint level)
  {
    OpenGLFrameBuffers::texture2D(this->target, attachment, textarget, texture, level);
  }
    
  void texture3D(GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
  {
    OpenGLFrameBuffers::texture3D(this->target, attachment, textarget, texture, level, zoffset);
  }

  void getAttachmentParameteriv(GLenum attachment, GLenum pname, GLint* params)
  {
    OpenGLFrameBuffers::getAttachmentParameteriv(this->target, attachment, pname, params);    
  }
};

}

#endif
  
  

Last modified: 4 Apr 2019

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