Es++ Class: OpenGLFrameBuffers
|
Source code
/******************************************************************************
*
* Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* OpenGLFrameBuffers.h
*
*****************************************************************************/
#pragma once
#ifdef GL_ARB_framebuffer_object
#include <es++/opengl/OpenGLObject.h>
namespace Es {
class OpenGLFrameBuffers :public OpenGLObject {
private:
GLsizei size;
GLuint* buffers;
protected:
void generate(GLsizei size, GLuint* buffers)
{
static PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
if (glGenFramebuffers == NULL) {
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
}
glGenFramebuffers(size, buffers);
}
void bind(GLenum target, GLuint buffer)
{
static PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
if (glBindFramebuffer == NULL) {
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
}
glBindFramebuffer(target, buffer);
}
void destroy()
{
static PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
if (glDeleteFramebuffers == NULL) {
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
}
glDeleteFramebuffers(size, buffers);
}
public:
OpenGLFrameBuffers(GLsizei n)
:OpenGLObject(),
size(n),
buffers(NULL)
{
if (size <= 0) {
throw IException("Invalid size parameter. size=%d", size);
}
buffers = new GLuint[size];
generate(size, buffers);
}
~OpenGLFrameBuffers()
{
destroy();
delete [] buffers;
buffers = NULL;
}
void blit(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
static PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
if (glBlitFramebuffer == NULL) {
glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
}
glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, filter);
}
GLenum check(GLenum target)
{
static PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
if (glCheckFramebufferStatus == NULL) {
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
}
return glCheckFramebufferStatus(target);
}
void attachRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
static PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
if (glFramebufferRenderbuffer == NULL) {
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
}
glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
void detachRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget)
{
attachRenderbuffer(target, attachment, renderbuffertarget, 0);
}
void texture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
static PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
if (glFramebufferTexture1D == NULL) {
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
}
glFramebufferTexture1D(target, attachment, textarget, texture, level);
}
void texture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
static PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
if (glFramebufferTexture2D == NULL) {
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
}
glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
void texture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
static PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
if (glFramebufferTexture3D == NULL) {
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
}
glFramebufferTexture3D(target, attachment, textarget, texture,level, zoffset);
}
void getAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
static PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
if (glGetFramebufferAttachmentParameteriv == NULL) {
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
}
glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
GLboolean isFramebuffer(GLuint buffer)
{
static PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
if (glIsFramebuffer == NULL) {
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
}
return glIsFramebuffer(buffer);
}
GLuint getNth(int n)
{
if (n >= 0 && n < size) {
return buffers[n];
} else {
throw IException("Invalid index %d", n);
}
}
void bindNth(GLenum target, int n)
{
if (n >= 0 && n < size) {
bind(target, buffers[n]);
} else {
throw IException("Invalid index %d", n);
}
}
};
}
#endif
Last modified: 4 Apr 2019
Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.