Es++ Class: OpenGLLightModel
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Source code
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* OpenGLLightModel.h
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*****************************************************************************/
#pragma once
#include <es++/opengl/OpenGLObject.h>
namespace Es {
class OpenGLLightModel :public OpenGLObject {
private:
GLenum model;
public:
OpenGLLightModel(GLenum model)
:model(model)
{
//The model parameter will take parameter. GL_LIGHT_MODEL_AMBIENT,
//GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER,
//and GL_LIGHT_MODEL_TWO_SIDE are accepted.
}
void param(GLfloat* value)
{
assert(value);
glLightModelfv(model, value);
}
void param(GLint* value)
{
assert(value);
glLightModeliv(model, value);
}
};
}
Last modified: 4 Apr 2019
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