Source code
/******************************************************************************
*
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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*
*
* OpenGLLists.h
*
*****************************************************************************/
#pragma once
#include <es++/opengl/OpenGLObject.h>
#include <es++/Exception.h>
namespace Es {
class OpenGLLists :public OpenGLObject {
private:
GLuint base;
GLsizei range;
public:
OpenGLLists(GLsizei range)
:base(0),
range(range)
{
if (range <= 0) {
throw IException("Invalid range :%d", range);
}
base = glGenLists(range);
if (base == 0) {
throw IException("Failed to glGenLists range=%d", range);
}
}
~OpenGLLists()
{
glDeleteLists(base, range);
}
GLuint getBase()
{
return base;
}
void call(GLsizei n, GLenum type, const GLvoid* lists)
{
glListBase(base);
glCallLists(n, type, lists);
}
};
}
Last modified: 4 Apr 2019
Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.