Es++ Class: OpenGLMainView
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Source code
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*
* OpenGLMainView.h
*
*****************************************************************************/
#pragma once
#include <es++/opengl/IOpenGLMainView.h>
namespace Es {
class OpenGLMainView :public Es::IOpenGLMainView {
public:
OpenGLMainView(Es::Application& applet, std::string& name, Es::Args& args)
:IOpenGLMainView(
applet, name, args.set(XmNuseDefaultHelpPulldown, false) )
{
static Es::SigcMenuCallback help_menu_callbacks[] = {
{"Help Info",
sigc::mem_fun(*this, &OpenGLMainView::help_info)},
{"Version",
sigc::mem_fun(*this, &OpenGLMainView::help_version)},
{"Context Version",
sigc::mem_fun(*this, &OpenGLMainView::help_context_version)},
};
help_pulldown_append(help_menu_callbacks, CountOf(help_menu_callbacks));
}
~OpenGLMainView()
{
}
virtual void render()
{
printf("render\n");
}
virtual void help_context_version()
{
Gtk::MessageDialog dialog(*this,
"Copyright(C) 2017 Antillia.com ALL RIGHTS RESERVED");
char message[1024];
memset(message, 0, sizeof(message));
const GLubyte *vendor = glGetString(GL_VENDOR);
const GLubyte *renderer = glGetString(GL_RENDERER);
const GLubyte *version = glGetString(GL_VERSION);
const GLubyte *glsl = glGetString(GL_SHADING_LANGUAGE_VERSION);
sprintf(message,
"Context Version\n\n"
"GL_VENDOR :%s\n"
"GL_RENDERER :%s\n"
"GL_VERSION :%s\n"
"GL_SHADING_LANGUAGE_VERSION :%s\n",
(const char*)vendor,
(const char*)renderer,
(const char*)version,
(const char*)glsl);
dialog.set_secondary_text(message);
dialog.set_title("Context Version");
dialog.run();
}
};
}
Last modified: 4 Apr 2019
Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.