Es++ Class: OpenGLMeshedPlane
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Source code
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* OpenGLMeshedPlane.h
*
*****************************************************************************/
#pragma once
#include <es++/opengl/OpenGLObject.h>
#include <es++/opengl/Vertex3.h>
namespace Es {
// PRIMITIVE may take GL_TRIANGLE_STRIP, GL_QUAD_STRIP
template <GLenum PRIMITIVE, int WIDTH, size_t MESH_COUNT>
class OpenGLMeshedPlane {
protected:
SmartPtr<Vertex3> mesh;
size_t ELEMENT_COUNT;
public:
OpenGLMeshedPlane( )
{
mesh = new Vertex3[MESH_COUNT*MESH_COUNT];
ELEMENT_COUNT = MESH_COUNT*MESH_COUNT;
}
void put(size_t i, float x, float y, float z)
{
if (i >= 0 && i < ELEMENT_COUNT) {
mesh[i].x = x;
mesh[i].y = y;
mesh[i].z = z;
} else {
throw IException("Invalid index %d", i);
}
}
void draw(OpenGLGC* gc)
{
float fsize = (float)WIDTH;
for (int i = 0; i <MESH_COUNT-1; i++) {
gc-> begin(PRIMITIVE);
for (int j = 0; j<MESH_COUNT; j++) {
int k = j*MESH_COUNT;
glVertex3f(mesh[i + k].x, mesh[i + k ].y, mesh[i + k ].z);
glVertex3f(mesh[i+1 + k].x, mesh[i+1 + k ].y, mesh[i+1 + k ].z);
}
gc->end();
}
}
};
}
Last modified: 4 Apr 2019
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