Es++ Class: OpenGLMeshedXZPlane
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Source code
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* OpenGLMeshedXZPlane.h
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*****************************************************************************/
//2017/02/15
#pragma once
#include <es++/opengl/OpenGLMeshedPlane.h>
namespace Es {
// PRIMITIVE may take GL_TRIANGLE_STRIP, GL_QUAD_STRIP
template <GLenum PRIMITIVE, int WIDTH, size_t MESH_COUNT>
class OpenGLMeshedXZPlane: public OpenGLMeshedPlane<PRIMITIVE, WIDTH, MESH_COUNT> {
public:
OpenGLMeshedXZPlane(float y)
{
float fsize = (float)WIDTH;
for (int i = 0; i<MESH_COUNT-1; i++) {
for (int j = 0; j<MESH_COUNT; j++) {
int k = j*MESH_COUNT;
float fx = (float)i;
float fz = (float)j;
OpenGLMeshedPlane<PRIMITIVE, WIDTH, MESH_COUNT>::put(i + k, fx/fsize, y, fz/fsize);
OpenGLMeshedPlane<PRIMITIVE, WIDTH, MESH_COUNT>::put(i + 1 +k, (fx+1.0f)/fsize, y, fz/fsize);
}
}
}
};
}
Last modified: 4 Apr 2019
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