Es++ Class: OpenGLMeshedYZPlane

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Source code

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 *  OpenGLMeshedXYPlane.h
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 *****************************************************************************/

#pragma once
  
#include <es++/opengl/OpenGLMeshedPlane.h>

namespace Es {
  
// PRIMITIVE may take GL_TRIANGLE_STRIP, GL_QUAD_STRIP
 
template <GLenum PRIMITIVE, int WIDTH, size_t MESH_COUNT> 
  
class OpenGLMeshedYZPlane: public OpenGLMeshedPlane<PRIMITIVE, WIDTH, MESH_COUNT> {

public:
  OpenGLMeshedYZPlane(float x)
  {
    float fsize = (float)WIDTH;

    for (int i = 0; i<MESH_COUNT-1; i++) {
      
      for (int j = 0; j<MESH_COUNT; j++) {
        int k = j*MESH_COUNT;
        float fy = (float)i;
        float fz = (float)j;
        OpenGLMeshedPlane<PRIMITIVE, WIDTH, MESH_COUNT>::put(i    + k,   x, fy/fsize,  fz/fsize);
        OpenGLMeshedPlane<PRIMITIVE, WIDTH, MESH_COUNT>::put(i +1 + k,   x, fy/fsize,  fz/fsize);
      }
    }
  }
};
}


Last modified: 4 Apr 2019

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