Source code
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*
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* OpenGLObject.h
*
*****************************************************************************/
#pragma once
#include <es++/Object.h>
#include <es++/SmartPtr.h>
#include <es++/Exception.h>
#define GL_GLEXT_PROTOTYPES
#include <X11/Xlib.h>
//2016/07/01
#include <GL/glew.h>
#include <GL/glxew.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
//#include <GL/glext.h>
#include <GL/glxext.h>
#define MATH_PI 3.14159265f
namespace Es {
class OpenGLObject :public Object {
private:
Display* display;
public:
OpenGLObject()
:display(NULL)
{
}
public:
OpenGLObject(Display* display)
:display(display)
{
}
public:
Display* getDisplay()
{
return display;
}
GLenum getError()
{
return glGetError();
}
const char* errorString()
{
const char* errString = "";
GLenum err = getError();
if (err != GL_NO_ERROR) {
errString = (const char*)gluErrorString(err);
}
return errString;
}
void* load(const char* name)
{
void* address = NULL;
if (name && strlen(name) > 0) {
address = (void*)glXGetProcAddress((const GLubyte *)name);
if (address == NULL) {
throw IException("Failed to load function : %s", name);
}
} else {
throw IException("Invalid argument.");
}
return address;
}
void checkError()
{
GLenum err = getError();
if (err != GL_NO_ERROR) {
const char* errString = (const char*)gluErrorString(err);
throw Exception(err, "OpenGL error: %s", errString);
}
}
inline float SIN(int degree)
{
float radian = (float)degree * MATH_PI / 180.0f;
return (float)sin(radian);
}
inline float COS(int degree)
{
float radian = (float)degree * MATH_PI / 180.0f;
return (float)cos(radian);
}
inline float SIN(float degree)
{
float radian = degree * MATH_PI / 180.0f;
return (float)sin(radian);
}
inline float COS(float degree)
{
float radian = degree * MATH_PI / 180.0f;
return (float)cos(radian);
}
};
}
Last modified: 4 Apr 2019
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