Es++ Class: OpenGLQuadric
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Source code
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* OpenGLQuadric.h
*
*****************************************************************************/
#pragma once
#include <es++/Exception.h>
#include <es++/opengl/OpenGLObject.h>
#include <math.h>
namespace Es {
class OpenGLQuadric :public OpenGLObject {
private:
GLUquadric* quadric;
public:
OpenGLQuadric()
:OpenGLObject(NULL),
quadric(NULL)
{
quadric = gluNewQuadric();
}
~OpenGLQuadric()
{
gluDeleteQuadric(quadric);
}
GLUquadric* getQuadric()
{
return quadric;
}
void orientation(GLenum orientation)
{
//orientation will take GLU_OUTSIDE, and GLU_INSIDE
gluQuadricOrientation(quadric, orientation);
}
void texture(GLboolean texture)
{
gluQuadricTexture(quadric, texture);
}
void drawStyle(GLenum style)
{
//style will take GLU_FILL, GLU_LINE, GLU_SILHOUETTE, and GLU_POINT.
gluQuadricDrawStyle(quadric, style);
}
void normals(GLenum normal)
{
//normal will take GLU_NONE, GLU_FLAT, and GLU_SMOOTH
gluQuadricNormals(quadric, normal);
}
};
}
Last modified: 4 Apr 2019
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