Es++ Class: OpenGLQuadric

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Source code

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 *  OpenGLQuadric.h
 *
 *****************************************************************************/

#pragma once

#include <es++/Exception.h>
#include <es++/opengl/OpenGLObject.h>
#include <math.h>

namespace Es {

class OpenGLQuadric :public OpenGLObject {
private:
  GLUquadric* quadric;
 
public:
  OpenGLQuadric()
  :OpenGLObject(NULL),
  quadric(NULL)
  {
    quadric = gluNewQuadric();
  } 

  ~OpenGLQuadric()
  {
    gluDeleteQuadric(quadric);
  }
 
  GLUquadric* getQuadric()
  {
     return quadric;
  }

  void orientation(GLenum orientation)
  {
    //orientation will take GLU_OUTSIDE, and GLU_INSIDE
    gluQuadricOrientation(quadric, orientation);
  }

  void texture(GLboolean texture)
  {
    gluQuadricTexture(quadric, texture);
  }

  void drawStyle(GLenum style)
  {
    //style will take GLU_FILL, GLU_LINE, GLU_SILHOUETTE, and GLU_POINT. 
    gluQuadricDrawStyle(quadric, style);
  }

  void normals(GLenum normal)
  {
    //normal will take GLU_NONE, GLU_FLAT, and GLU_SMOOTH
    gluQuadricNormals(quadric, normal);
  }
};

}


Last modified: 4 Apr 2019

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