Es++ Class: OpenGLRasterFont
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Source code
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* OpenGLRasterFont.h
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// Please see: http://www-f9.ijs.si/~matevz/docs/007-2392-003/sgi_html/ch03.html
#pragma once
#include <es++/opengl/OpenGLObject.h>
#include <es++/opengl/OpenGLLists.h>
#include <es++/Exception.h>
namespace Es {
class OpenGLRasterFont :public OpenGLObject {
private:
OpenGLLists* lists;
public:
OpenGLRasterFont(Display* display, const char* fontName)
:OpenGLObject(display),
lists(NULL)
{
XFontStruct* fontStruct = XLoadQueryFont(display, fontName);
if (fontStruct == NULL) {
throw IException("Failed to XLoadQueryFont %s", fontName);
}
Font fid = fontStruct->fid;
unsigned int first = fontStruct -> min_char_or_byte2;
unsigned int last = fontStruct -> max_char_or_byte2;
lists = new OpenGLLists(last+1);
GLuint base = lists -> getBase();
glXUseXFont(fid, first, last-first+1, base+first);
}
~OpenGLRasterFont()
{
delete lists;
}
void draw(int x, int y, const char* string)
{
if (string) {
glRasterPos2i(x, y);
lists -> call(strlen(string), GL_UNSIGNED_BYTE, (void*)string);
}
}
//2015/06/20 This really works for a wide char string?
void draw(int x, int y, const wchar_t* string)
{
if (string) {
glRasterPos2i(x, y);
lists -> call(wcslen(string), GL_4_BYTES, (void*)string);
}
}
};
}
Last modified: 4 Apr 2019
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