Es++ Class: OpenGLRenderBuffer
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Source code
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* OpenGLRenderBuffer.h
*
*****************************************************************************/
#pragma once
#ifdef GL_ARB_framebuffer_object
#include <es++/openglarb/OpenGLRenderBuffers.h>
namespace Es {
class OpenGLRenderBuffer :public OpenGLRenderBuffers {
private:
GLenum target;
public:
OpenGLRenderBuffer(GLenum target=GL_RENDERBUFFER)
:OpenGLRenderBuffers(1),
target(target)
{
}
~OpenGLRenderBuffer()
{
}
operator GLuint()
{
return getNth(0);
}
void bind()
{
OpenGLRenderBuffers::bindNth(this->target, 0);
}
void unbind()
{
OpenGLRenderBuffers::bind(this->target, 0);
}
void getParameteriv(GLenum pname, GLint* params)
{
OpenGLRenderBuffers::getParameteriv(this->target, pname, params);
}
GLboolean isRenderbuffer()
{
GLuint buffer = getNth(0);
return OpenGLRenderBuffers::isRenderbuffer(buffer);
}
void storage(GLenum internalformat, GLsizei width, GLsizei height)
{
OpenGLRenderBuffers::storage(this->target, internalformat, width, height);
}
};
}
#endif
Last modified: 4 Apr 2019
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