Es++ Class: OpenGLRenderBufferEXT
|
Source code
/******************************************************************************
*
* Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* OpenGLRenderBufferEXT.h
*
*****************************************************************************/
#pragma once
#ifdef GL_EXT_framebuffer_object
#include <es++/openglext/OpenGLRenderBuffersEXT.h>
namespace Es {
class OpenGLRenderBufferEXT :public OpenGLRenderBuffersEXT {
private:
GLenum target;
public:
OpenGLRenderBufferEXT(GLenum target=GL_RENDERBUFFER_EXT)
:OpenGLRenderBuffersEXT(1),
target(target)
{
}
~OpenGLRenderBufferEXT()
{
}
operator GLuint()
{
return getNth(0);
}
void bind()
{
//bind this target to 0-th buffer id
bindNth(this->target, 0);
}
void unbind()
{
OpenGLRenderBuffersEXT::bind(this->target, 0);
}
void getParameteriv(GLenum pname, GLint* params)
{
OpenGLRenderBuffersEXT::getParameteriv(this->target, pname, params);
}
GLboolean isRenderbuffer()
{
GLuint buffer = getNth(0);
return OpenGLRenderBuffersEXT::isRenderbuffer(buffer);
}
void storage(GLenum internalformat, GLsizei width, GLsizei height)
{
OpenGLRenderBuffersEXT::storage(this->target, internalformat, width, height);
}
};
}
#endif
Last modified: 4 Apr 2019
Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.