Es++ Class: OpenGLRenderingTimer
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Source code
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* OpenGLRenderingTimer.h
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*****************************************************************************/
#pragma once
#include <es++/Mutex.h>
#include <es++/Thread.h>
#include <es++/opengl/OpenGLView.h>
namespace Es {
class OpenGLRenderingTimer :public Es::Thread {
private:
Es::OpenGLView& view;
int interval;
bool looping;
public:
OpenGLRenderingTimer(Es::OpenGLView& aview, int msec)
:Thread()
,view(aview)
,interval(msec)
,looping(true)
{
}
~OpenGLRenderingTimer()
{
}
public:
void terminate()
{
looping = false;
}
public:
virtual void run()
{
int microsec = interval*1000;
while(looping) {
//Sleep for microsec.
usleep(microsec);
//call render method of OpenGLView
view.render();
}
}
};
}
Last modified: 4 Apr 2019
Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.