Es++ Class: OpenGLShape

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Source code

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 *  OpenGLSphere.h
 *
 *****************************************************************************/

//2017/02/20 Updated.

#pragma once

#include <es++/Exception.h>
#include <es++/opengl/OpenGLObject.h>
#include <es++/opengl/OpenGLQuadric.h>
#include <es++/opengl/OpenGLMateria.h>
#include <math.h>

namespace Es {

class OpenGLShape :public OpenGLObject {
private:
  OpenGLQuadric* quadric; //shallow copy
  OpenGLMateria  materia;
  
public:
  OpenGLShape(OpenGLQuadric* q)
  :OpenGLObject(),
  quadric(q)
  {
    if (q == NULL) {
      throw IException("Invalid argument");
    } 
  } 

  OpenGLShape(OpenGLQuadric* q, OpenGLMateria& mat)
  :OpenGLObject(),
  quadric(q),
  materia(mat)
  {
    if (q == NULL) {
      throw IException("Invalid argument");
    } 
  } 

  ~OpenGLShape()
  {
  }

  GLUquadric* getQuadric()
  {
    GLUquadric* q = NULL;
    if (quadric) {
      q = quadric->getQuadric();
    }
    return q;
  }
  
  void materialize(OpenGLGC* gc, int flags=OpenGLMateria::ALL_MATERIAS)
  {
    materia.materialize(gc, flags);
  }
  
  virtual void draw()  
  {
  }
  
  virtual void draw(OpenGLGC* gc)  
  {
  }
};

}


Last modified: 4 Apr 2019

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