Source code
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*
* OpenGLSphere.h
*
*****************************************************************************/
//2017/02/20 Updated.
#pragma once
#include <es++/Exception.h>
#include <es++/opengl/OpenGLObject.h>
#include <es++/opengl/OpenGLQuadric.h>
#include <es++/opengl/OpenGLMateria.h>
#include <math.h>
namespace Es {
class OpenGLShape :public OpenGLObject {
private:
OpenGLQuadric* quadric; //shallow copy
OpenGLMateria materia;
public:
OpenGLShape(OpenGLQuadric* q)
:OpenGLObject(),
quadric(q)
{
if (q == NULL) {
throw IException("Invalid argument");
}
}
OpenGLShape(OpenGLQuadric* q, OpenGLMateria& mat)
:OpenGLObject(),
quadric(q),
materia(mat)
{
if (q == NULL) {
throw IException("Invalid argument");
}
}
~OpenGLShape()
{
}
GLUquadric* getQuadric()
{
GLUquadric* q = NULL;
if (quadric) {
q = quadric->getQuadric();
}
return q;
}
void materialize(OpenGLGC* gc, int flags=OpenGLMateria::ALL_MATERIAS)
{
materia.materialize(gc, flags);
}
virtual void draw()
{
}
virtual void draw(OpenGLGC* gc)
{
}
};
}
Last modified: 4 Apr 2019
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