Es++ Class: OpenGLSolidSphere

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Source code

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 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 *  OpenGLSolidSphere.h
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#pragma once

#include <es++/opengl/OpenGLGeometry.h>

namespace Es {

class OpenGLSolidSphere :public OpenGLGeometry {
private:
  GLfloat radius;
  GLint   slices;
  GLint   stacks;
  
public:
  OpenGLSolidSphere(const OpenGLMateria& mat, GLfloat r, GLint sl, GLint st)
  :OpenGLGeometry(mat),
  radius(r),
  slices(sl),
  stacks(st)
  {
  }
  
  void draw(OpenGLGC* gc, GLfloat x, GLfloat y, GLfloat z)
  {
    gc->pushMatrix();
    gc->translate(x, y, z);
    materialize(gc);
    solidSphere(radius, slices, stacks);
    gc->popMatrix();
  }
};

}


Last modified: 4 Apr 2019

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