Es++ Class: OpenGLSolidTorus
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Source code
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* OpenGLSolidTorus.h
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*****************************************************************************/
#pragma once
#include <es++/opengl/OpenGLGeometry.h>
namespace Es {
class OpenGLSolidTorus :public OpenGLGeometry {
private:
GLdouble innerRadius;
GLdouble outerRadius;
GLint sides;
GLint rings;
public:
OpenGLSolidTorus(const OpenGLMateria& mat, GLdouble inner, GLdouble outer,
GLint si, GLint ri)
:OpenGLGeometry(mat),
innerRadius(inner),
outerRadius(outer),
sides(si),
rings(ri)
{
}
void draw(OpenGLGC* gc, GLfloat x, GLfloat y, GLfloat z)
{
gc->pushMatrix();
gc->translate(x, y, z);
materialize(gc);
solidTorus(innerRadius, outerRadius,
sides, rings );
gc->popMatrix();
}
};
}
Last modified: 4 Apr 2019
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