Es++ Class: OpenGLStrokeFont
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Source code
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* OpenGLStrokeFont.h
*
*****************************************************************************/
#pragma once
#include <es++/opengl/OpenGLObject.h>
#include <es++/opengl/OpenGLFont.h>
namespace Es {
class OpenGLStrokeFont :public OpenGLFont {
public:
OpenGLStrokeFont(void* font = GLUT_STROKE_ROMAN)
:OpenGLFont(font)
{
if (validate(font) == false) {
throw IException("Invalid font");
}
}
virtual bool validate(void* font)
{
// See /usr/include/GL/freeglut_std.h
void* fonts[] = {
GLUT_STROKE_ROMAN,
GLUT_STROKE_MONO_ROMAN,
};
bool rc = false;
for (int i = 0; i<SizeOf(fonts); i++) {
if (font == fonts[i]) {
rc = true;
break;
}
}
return rc;
}
void strokeCharacter(int character)
{
glutStrokeCharacter(getFont(), character);
}
int strokeWidth( int character)
{
return glutStrokeWidth(getFont(), character);
}
int strokeLength(const unsigned char* string)
{
return glutStrokeLength(getFont(), string);
}
void drawString(const char* string)
{
if (string) {
size_t len = strlen(string);
for (size_t i = 0; i < len; i++) {
strokeCharacter(string[i]);
}
}
}
};
}
Last modified: 4 Apr 2019
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