Es++ Class: OpenGLTexturedCube
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Source code
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* OpenGLTexturedCube.h
*
*****************************************************************************/
#pragma once
#include <es++/opengl/OpenGLTexture2D.h>
#include <es++/opengl/TextureCoord2Vertex3.h>
#include <es++/opengl/TextureCoordTriangularCube.h>
namespace Es {
class OpenGLTexturedCube : public OpenGLTexture2D {
private:
SmartPtr<TextureCoordTriangularCube> ttc;
public:
OpenGLTexturedCube(GLfloat size=1.0f)
:OpenGLTexture2D()
{
ttc = new TextureCoordTriangularCube(size);
}
public:
OpenGLTexturedCube(const char* filename, GLfloat size=1.0f)
:OpenGLTexture2D()
{
ttc = new TextureCoordTriangularCube(size);
load(filename);
}
~OpenGLTexturedCube()
{
}
virtual void load(const char* filename)
{
bind();
pixelStore(GL_UNPACK_ALIGNMENT, 4);
parameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR);
parameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR);
env(GL_TEXTURE_ENV_MODE, GL_MODULATE);
generate(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
generate(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
parameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
parameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
try {
imageFromFile(filename);
} catch (Exception& ex) {
ex.display();
}
unbind();
}
public:
virtual void draw(OpenGLGC* gc)
{
TextureCoord2Vertex3* cube = ttc->getData();
int numElements = ttc->getNumberOfElements();
if (gc) {
bind();
gc -> enable(GL_NORMALIZE);
gc -> begin(GL_TRIANGLES);
for (int i = 0; i<numElements; i++) {
coordVertex(cube[i]);
}
gc -> end();
unbind();
}
}
};
}
Last modified: 4 Apr 2019
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