Es++ Class: OpenGLTriangleSurfaces
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Source code
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* OpenGLTriangleSurfaces.h
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*****************************************************************************/
#pragma once
#include <es++/opengl/Normal3.h>
#include <es++/Vertex.h>
#include <es++/opengl/TriangleIndices.h>
#include <es++/Vector3f.h>
#include <es++/opengl/FaceIndices.h>
namespace Es {
class OpenGLTriangleSurfaces {
private:
const Vertex<3>* vertexArray;
size_t numberOfVertices;
const FaceIndices<3>* faceArray;
size_t numberOfFaces;
Normal3* normals;
size_t numberOfNormals;
public:
OpenGLTriangleSurfaces(const Vertex<3>* vertices, size_t numVertices,
const FaceIndices<3>* faces, size_t numFaces)
:vertexArray(NULL),
numberOfVertices(numVertices),
faceArray(NULL),
numberOfFaces(numFaces),
normals(NULL),
numberOfNormals(0)
{
//Deep copy
if (vertices && numVertices >0) {
vertexArray = new Vertex<3>[numVertices];
memcpy((void*)vertexArray, (const void*)vertices, sizeof(Vertex3)* numVertices);
} else {
throw IException("Invalid vertices parameters.");
}
if (faces && numFaces >0) {
faceArray = new FaceIndices<3>[numFaces];
memcpy((void*)faceArray, (const void*)faces, sizeof(FaceIndices<3>)* numFaces);
} else {
throw IException("Invalid faces parameters.");
}
//calculateNormals();
}
~OpenGLTriangleSurfaces()
{
delete [] vertexArray;
vertexArray = NULL;
delete [] faceArray;
faceArray = NULL;
delete [] normals;
normals = NULL;
}
Normal3* calculateSurfaceNormals(size_t& numNormals) //,
{
numberOfNormals = numberOfFaces;
if (normals == NULL) {
normals = new Normal3[numberOfFaces];
}
for (int i = 0; i<numberOfFaces; i++) {
FaceIndices<3> tri = faceArray[i];
Vertex<3> ve1 = vertexArray[ tri.index[0] ];
Vertex<3> ve2 = vertexArray[ tri.index[1] ];
Vertex<3> ve3 = vertexArray[ tri.index[2] ];
Vector3f v1(ve1);
Vector3f v2(ve2);
Vector3f v3(ve3);
Vector3f normal = Vector3f::crossProduct(v2 - v1, v3 - v1);
normal.normalize();
normals[i].x = normal[0];
normals[i].y = normal[1];
normals[i].z = normal[2];
}
numNormals = numberOfNormals;
return normals;
}
};
}
Last modified: 4 Apr 2019
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