// //MultiJPGTexturedCubeRotationByTimerThread.cpp //Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. #include <oz++/Mutex.h> #include <oz++/motif/RenderingTimer.h> #include <oz++/opengl/OpenGLMainView.h> #include <oz++/opengl/OpenGLView.h> #include <oz++/opengl/OpenGLGC.h> #include <oz++/opengl/OpenGLMultiTexturedCube.h> namespace OZ { class MainView :public OpenGLMainView { private: //Inner class starts. class SimpleView: public OpenGLView { private: OpenGLGC gc; SmartPtr<OpenGLMultiTexturedCube> cube; Mutex mutex; SmartPtr<RenderingTimer> timerThread; float angle; public: virtual void display() { mutex.lock(); if (cube) { gc.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gc.loadIdentity(); gc.translate(0.0f,0.0f,-1.0f); gc.lookAt(2.0, 8.0, 15.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); gc.rotate(angle, 0.0, 1.0, 0.0); angle -= 0.4f; cube -> draw(&gc); } mutex.unlock(); } virtual void resize(int w, int h) { if (w == 0 || h == 0) { return; } gc.matrixMode(GL_PROJECTION); gc.loadIdentity(); gc.perspective(16.0, (double)w / (double)h, 0.5, 40.0); gc.matrixMode(GL_MODELVIEW); } virtual void initialize() { gc.enable(GL_DEPTH_TEST); gc.enable(GL_TEXTURE_2D); try { static const char* jpgFiles[] = { "./images/1.jpg", "./images/2.jpg", "./images/3.jpg", "./images/4.jpg", "./images/5.jpg", "./images/6.jpg", }; cube = new OpenGLMultiTexturedCube(6, jpgFiles); } catch (Exception& ex) { caught(ex); } //Create a renderingTimerThread timerThread = new RenderingTimer(this, 30); timerThread -> start(); } public: SimpleView(OpenGLMainView* parent, const char* name, Args& args) :OpenGLView(parent, name, args), angle(0.0f) { } ~SimpleView() { } }; //Inner class ends. private: SmartPtr<SimpleView> view; public: MainView(OpenGLApplication& applet, const char* name, Args& args) :OpenGLMainView(applet, name, args) { Args ar; ar.set(XmNopenGLBufferType, (XtArgVal)getBufferType()); view = new SimpleView(this, "", ar); } ~MainView() { } }; } // int main(int argc, char** argv) { try { XInitThreads(); const char* name = argv[0]; OpenGLApplication applet(name, argc, argv); Args args; args.set(XmNwidth, 480); args.set(XmNheight, 480); MainView view(applet, name, args); view.realize(); applet.run(); } catch (Exception& ex) { caught(ex); } return 0; } Last modified: 1 Jan 2017 |