// //BufferedColoredRegularIcosahedron.cpp //Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. #include <oz++/opengl/OpenGLMainView.h> #include <oz++/opengl/OpenGLView.h> #include <oz++/opengl/OpenGLGC.h> #include <oz++/opengl/OpenGLColoredRegularIcosahedron.h> #include <oz++/openglarb/OpenGLBufferedShape.h> namespace OZ { class MainView :public OpenGLMainView { private: //Inner class starts. class SimpleView: public OpenGLView { private: OpenGLGC gc; SmartPtr<OpenGLColoredRegularIcosahedron> hedron; SmartPtr<OpenGLBufferedShape> shape; public: virtual void display() { if (shape) { gc.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gc.loadIdentity(); gc.clearColor(0.8, 0.8, 0.8, 1.0); try { //Draw the first shape1. gc.pushMatrix(); gc.translate(0.0f,0.0f,1.0f); gc.lookAt(4.0, 12.0, 15.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); shape->draw(&gc); gc.popMatrix(); } catch (Exception& ex) { caught(ex); } } } virtual void resize(int w, int h) { if (w == 0 || h == 0) { return; } gc.matrixMode(GL_PROJECTION); gc.loadIdentity(); gc.perspective(16.0, (double)w / (double)h, 0.5, 40.0); gc.matrixMode(GL_MODELVIEW); } virtual void initialize() { gc.enable( GL_DEPTH_TEST); try { Color3<GLfloat> vertexColors[] = { { 1.0f, 0.0f, 0.0f}, { 0.0f, 1.0f, 0.0f}, { 0.0f, 0.0f, 1.0f}, { 1.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 1.0f}, { 1.0f, 0.0f, 1.0f}, { 1.0f, 0.0f, 0.0f}, { 0.0f, 1.0f, 0.0f}, { 0.0f, 0.0f, 1.0f}, { 1.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 1.0f}, { 1.0f, 0.0f, 1.0f}, }; hedron = new OpenGLColoredRegularIcosahedron(vertexColors, SizeOf(vertexColors)); shape = new OpenGLBufferedShape(hedron); } catch (Exception& ex) { caught(ex); } } public: SimpleView(OpenGLMainView* parent, const char* name, Args& args) :OpenGLView(parent, name, args) { } ~SimpleView() { } }; //Inner class ends. private: SmartPtr<SimpleView> view; public: MainView(OpenGLApplication& applet, const char* name, Args& args) :OpenGLMainView(applet, name, args) { Args ar; ar.set(XmNopenGLBufferType, (XtArgVal)getBufferType()); view = new SimpleView(this, "", ar); } ~MainView() { } }; } // int main(int argc, char** argv) { try { const char* name = argv[0]; OpenGLApplication applet(name, argc, argv); Args args; args.set(XmNwidth, 480); args.set(XmNheight, 480); MainView view(applet, name, args); view.realize(); applet.run(); } catch (Exception& ex) { caught(ex); } return 0; } |