OZ++ Class: EyePositioner |
/****************************************************************************** * * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * EyePositioner.h * *****************************************************************************/ //2017/10/10 Modified to use create method. #pragma once #include <oz++/motif/Positioner.h> namespace OZ { class EyePositioner :public Positioner { private: const char** getNames() { static const char* names[] = {"X=", "Y=", "Z="}; return (const char**)names; } public: EyePositioner(View* parent, const char* name, Args& args) :Positioner(parent, name, args.set(XmNlabelString, CompoundString("EyePositioner") ) ) { } EyePositioner() :Positioner() { } ~EyePositioner() { } void create(View* parent, const char* name, Args& args) { Positioner::create(parent, name, args.set(XmNlabelString, CompoundString("EyePositioner") ) ); } }; }