OZ++ Class: OpenGLBufferedShape |
/****************************************************************************** * * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * OpenGLBufferedShape.h * *****************************************************************************/ #pragma once #include <oz++/opengl/OpenGLGC.h> #include <oz++/opengl/OpenGLIndexedVertices.h> #include <oz++/openglarb/OpenGLVertexBufferARB.h> #include <oz++/openglarb/OpenGLIndexBufferARB.h> //#include <oz++/opengl2/OpenGLVertexAttribute.h> namespace OZ { class OpenGLBufferedShape : OpenGLObject { private: OpenGLIndexedVertices* vertices; OpenGLVertexBufferARB* vertexBuffer; OpenGLIndexBufferARB* indexBuffer; public: OpenGLBufferedShape(OpenGLIndexedVertices* vertices1) :OpenGLObject(), vertices(vertices1), vertexBuffer(NULL), indexBuffer(NULL) { if (vertices) { vertexBuffer = new OpenGLVertexBufferARB(); vertexBuffer -> bind(); vertexBuffer -> data(vertices->getVerticesDataSize(), vertices->getVertices(), GL_STATIC_DRAW_ARB); vertexBuffer -> unbind(); indexBuffer = new OpenGLIndexBufferARB(); indexBuffer -> bind(); indexBuffer -> data(vertices->getIndicesDataSize(), vertices->getIndices(), GL_STATIC_DRAW_ARB); indexBuffer -> unbind(); } else { throw IException("Invalid vertices parameter."); } } ~OpenGLBufferedShape() { delete vertexBuffer; delete indexBuffer; vertexBuffer = NULL; indexBuffer = NULL; } void draw(OpenGLGC* gc) { vertexBuffer -> bind(); indexBuffer -> bind(); vertices -> draw(gc); vertexBuffer -> unbind(); indexBuffer -> unbind(); } }; }