OZ++ Class: OpenGLBulletinBoard |
/****************************************************************************** * * Copyright (c) 2017 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * OpenGLBulletinBoard.h * *****************************************************************************/ #pragma once #include <oz++/motif/BulletinBoard.h> #include <oz++/opengl/OpenGLMainView.h> #include <oz++/opengl/OpenGLApplication.h> #include <oz++/opengl/OpenGLVisualBuffer.h> namespace OZ { class OpenGLBulletinBoard :public BulletinBoard { private: OpenGLContext* context; Colormap colormap; Visual* visual; int depth; int bufferType; public: OpenGLBulletinBoard(OpenGLMainView* mainv, const char* name, Args& args) :BulletinBoard(mainv->getMainWindow(), name, args) ,context(NULL) { this -> bufferType = mainv->getBufferType();//OpenGL_DOUBLE_BUFFER; this -> depth = mainv->getDepth(); this -> visual = mainv->getVisual(); this -> colormap = mainv->getColormap(); if (args.has(XmNopenGLBufferType)) { bufferType = (int)args.get(XmNopenGLBufferType); } this->context = mainv ->getOpenGLContext(); } ~OpenGLBulletinBoard() { } OpenGLContext* getOpenGLContext() const { return context; } int getBufferType() { return bufferType; } int getDepth() { return depth; } Visual* getVisual() { return visual; } Colormap getColormap() { return colormap; } }; }