OZ++ Class: OpenGLCylinder |
/****************************************************************************** * * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * OpenGLCylinder.h * *****************************************************************************/ #pragma once #include <oz++/opengl/OpenGLShape.h> namespace OZ { class OpenGLCylinder :public OpenGLShape { private: GLdouble base; GLdouble top; GLdouble height; GLint slices; GLint stacks; public: OpenGLCylinder(OpenGLQuadric* quadric) :OpenGLShape(quadric), base(1.0), top(1.0), height(1.0), slices(40), stacks(40) { } public: OpenGLCylinder(OpenGLQuadric* quadric, GLdouble b, GLdouble t, GLdouble h, GLint sl, GLint st) :OpenGLShape(quadric), base(b), top(t), height(h), slices(sl), stacks(st) { } public: OpenGLCylinder(OpenGLQuadric* quadric, OpenGLMateria& materia, GLdouble b, GLdouble t, GLdouble h, GLint sl, GLint st) :OpenGLShape(quadric, materia), base(b), top(t), height(h), slices(sl), stacks(st) { } ~OpenGLCylinder() { } void draw(GLdouble b, GLdouble t, GLdouble h, GLint sl, GLint st) { gluCylinder(getQuadric(), b, t, h, sl, st); } void draw() { gluCylinder(getQuadric(), this->base, this->top, this->height, this->slices, this->stacks); } void draw(OpenGLGC* gc, GLfloat x, GLfloat y, GLfloat z) { if (gc) { gc->pushMatrix(); gc->translate(x, y, z); materialize(gc); gluCylinder(getQuadric(), this->base, this->top, this->height, this->slices, this->stacks); gc->popMatrix(); } } }; }