/******************************************************************************
*
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* OpenGLForm.h
*
*****************************************************************************/
#pragma once
#include <oz++/motif/Form.h>
#include <oz++/opengl/OpenGLMainView.h>
#include <oz++/opengl/OpenGLApplication.h>
#include <oz++/opengl/OpenGLVisualBuffer.h>
namespace OZ {
class OpenGLForm :public Form {
private:
OpenGLContext* context;
Colormap colormap;
Visual* visual;
int depth;
int bufferType;
public:
OpenGLForm(OpenGLMainView* mainv, const char* name, Args& args)
:Form(mainv->getMainWindow(), name, args)
,context(NULL)
{
this -> bufferType = mainv->getBufferType();//OpenGL_DOUBLE_BUFFER;
this -> depth = mainv->getDepth();
this -> visual = mainv->getVisual();
this -> colormap = mainv->getColormap();
if (args.has(XmNopenGLBufferType)) {
bufferType = (int)args.get(XmNopenGLBufferType);
}
this->context = mainv ->getOpenGLContext();
}
~OpenGLForm()
{
}
OpenGLContext* getOpenGLContext() const
{
return context;
}
int getBufferType()
{
return bufferType;
}
int getDepth()
{
return depth;
}
Visual* getVisual()
{
return visual;
}
Colormap getColormap()
{
return colormap;
}
};
}