OZ++ Class: OpenGLFrameBufferExt |
/****************************************************************************** * * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * OpenGLFrameBuffersEXT.h * *****************************************************************************/ #pragma once #ifdef GL_EXT_framebuffer_object #include <oz++/openglext/OpenGLFrameBuffersEXT.h> namespace OZ { class OpenGLFrameBufferEXT :public OpenGLFrameBuffersEXT { private: GLenum target; public: OpenGLFrameBufferEXT(GLenum target=GL_FRAMEBUFFER_EXT) :OpenGLFrameBuffersEXT(1), target(target) { } ~OpenGLFrameBufferEXT() { } operator GLuint() { return getNth(0); } GLenum check() { OpenGLFrameBuffersEXT::check(this->target); } void bind() { GLuint buffer = getNth(0); OpenGLFrameBuffersEXT::bind(this->target, buffer); } void unbind() { OpenGLFrameBuffersEXT::bind(this->target, 0); } void attachRenderbuffer(GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { OpenGLFrameBuffersEXT::attachRenderbuffer(this->target, attachment, renderbuffertarget, renderbuffer); } void texture1D(GLenum attachment, GLenum textarget, GLuint texture, GLint level) { OpenGLFrameBuffersEXT::texture1D(this->target, attachment, textarget, texture, level); } void texture2D(GLenum attachment, GLenum textarget, GLuint texture, GLint level) { OpenGLFrameBuffersEXT::texture2D(this->target, attachment, textarget, texture, level); } void texture3D(GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { OpenGLFrameBuffersEXT::texture3D(this->target, attachment, textarget, texture, level, zoffset); } void getAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint* params) { OpenGLFrameBuffersEXT::getAttachmentParameterivEXT(this->target, attachment, pname, params); } GLboolean isFramebuffer() { GLuint buffer = getNth(0); return OpenGLFrameBuffersEXT::isFramebuffer(buffer); } }; } #endif