OZ++ Class: OpenGLGeometry |
/****************************************************************************** * * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * OpenGLGeometry.h * *****************************************************************************/ #pragma once #include <oz++/opengl/OpenGLObject.h> #include <oz++/opengl/OpenGLMateria.h> #include <GL/glut.h> namespace OZ { class OpenGLGeometry :public OpenGLObject { private: OpenGLMateria materia; public: OpenGLGeometry() { } public: OpenGLGeometry(const OpenGLMateria& mat) :materia(mat) { } virtual void draw(OpenGLGC* gc, GLfloat x, GLfloat y, GLfloat z) { } void wireCube( GLdouble size ) { glutWireCube(size); } void solidCube( GLdouble size ) { glutSolidCube(size); } void wireSphere( GLdouble radius, GLint slices, GLint stacks ) { glutWireSphere(radius, slices, stacks); } void solidSphere( GLdouble radius, GLint slices, GLint stacks ) { glutSolidSphere(radius, slices, stacks); } void wireCone( GLdouble base, GLdouble height, GLint slices, GLint stacks ) { glutWireCone(base, height, slices, stacks); } void solidCone( GLdouble base, GLdouble height, GLint slices, GLint stacks ) { glutSolidCone(base, height, slices, stacks); } void wireTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings ) { glutWireTorus(innerRadius, outerRadius, sides, rings); } void solidTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings ) { glutSolidTorus(innerRadius, outerRadius, sides, rings); } void wireTeapot(GLdouble value) { glutWireTeapot(value); } void solidTeapot(GLdouble value) { glutSolidTeapot(value); } void materialize(OpenGLGC* gc, int flags=OpenGLMateria::ALL_MATERIAS) { materia.materialize(gc, flags); } void ambient(Color4& color) { materia.ambient(color); } void ambient(const GLfloat* value, GLsizei size) { materia.ambient(value, size); } void ambient(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { materia.ambient(r, g, b, a); } void diffuse(Color4& color) { materia.diffuse(color); } void diffuse(const GLfloat* value, GLsizei size) { materia.diffuse(value, size); } void diffuse(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { materia.diffuse(r, g, b, a); } void specular(Color4& color) { materia.specular(color); } void specular(const GLfloat* value, GLsizei size) { materia.specular(value, size); } void specular(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { materia.specular(r, g, b, a); } void shininess(GLfloat shine) { shininess(shine); } void emission(Color4& color) { materia.emission(color); } void emission(const GLfloat* value, GLsizei size) { materia.emission(value, size); } void emission(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { materia.emission(r, g, b, a); } }; }