OZ++ Class: OpenGLMeshedXZPlane |
/****************************************************************************** * * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * OpenGLMeshedXZPlane.h * *****************************************************************************/ //2017/02/15 #pragma once #include <oz++/opengl/OpenGLMeshedPlane.h> namespace OZ { // PRIMITIVE may take GL_TRIANGLE_STRIP, GL_QUAD_STRIP template <GLenum PRIMITIVE, int WIDTH, size_t MESH_COUNT> class OpenGLMeshedXZPlane: public OpenGLMeshedPlane<PRIMITIVE, WIDTH, MESH_COUNT> { public: OpenGLMeshedXZPlane(float y) { float fsize = (float)WIDTH; for (int i = 0; i<MESH_COUNT-1; i++) { for (int j = 0; j<MESH_COUNT; j++) { int k = j*MESH_COUNT; float fx = (float)i; float fz = (float)j; OpenGLMeshedPlane<PRIMITIVE, WIDTH, MESH_COUNT>::put(i + k, fx/fsize, y, fz/fsize); OpenGLMeshedPlane<PRIMITIVE, WIDTH, MESH_COUNT>::put(i + 1 +k, (fx+1.0f)/fsize, y, fz/fsize); } } } }; }