OZ++ Class: OpenGLQuadric |
/****************************************************************************** * * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * OpenGLQuadric.h * *****************************************************************************/ #pragma once #include <oz++/Exception.h> #include <oz++/opengl/OpenGLObject.h> #include <math.h> namespace OZ { class OpenGLQuadric :public OpenGLObject { private: GLUquadric* quadric; public: OpenGLQuadric() :OpenGLObject(NULL), quadric(NULL) { quadric = gluNewQuadric(); } ~OpenGLQuadric() { gluDeleteQuadric(quadric); } GLUquadric* getQuadric() { return quadric; } void orientation(GLenum orientation) { //orientation will take GLU_OUTSIDE, and GLU_INSIDE gluQuadricOrientation(quadric, orientation); } void texture(GLboolean texture) { gluQuadricTexture(quadric, texture); } void drawStyle(GLenum style) { //style will take GLU_FILL, GLU_LINE, GLU_SILHOUETTE, and GLU_POINT. gluQuadricDrawStyle(quadric, style); } void normals(GLenum normal) { //normal will take GLU_NONE, GLU_FLAT, and GLU_SMOOTH gluQuadricNormals(quadric, normal); } }; }