OZ++ Class: OpenGLRenderBuffer |
/****************************************************************************** * * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * OpenGLRenderBuffer.h * *****************************************************************************/ #pragma once #ifdef GL_ARB_framebuffer_object #include <oz++/openglarb/OpenGLRenderBuffers.h> namespace OZ { class OpenGLRenderBuffer :public OpenGLRenderBuffers { private: GLenum target; public: OpenGLRenderBuffer(GLenum target=GL_RENDERBUFFER) :OpenGLRenderBuffers(1), target(target) { } ~OpenGLRenderBuffer() { } operator GLuint() { return getNth(0); } void bind() { OpenGLRenderBuffers::bindNth(this->target, 0); } void unbind() { OpenGLRenderBuffers::bind(this->target, 0); } void getParameteriv(GLenum pname, GLint* params) { OpenGLRenderBuffers::getParameteriv(this->target, pname, params); } GLboolean isRenderbuffer() { GLuint buffer = getNth(0); return OpenGLRenderBuffers::isRenderbuffer(buffer); } void storage(GLenum internalformat, GLsizei width, GLsizei height) { OpenGLRenderBuffers::storage(this->target, internalformat, width, height); } }; } #endif