/******************************************************************************
*
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* OpenGLSphere.h
*
*****************************************************************************/
#pragma once
#include <oz++/Exception.h>
#include <oz++/opengl/OpenGLShape.h>
namespace OZ {
class OpenGLSphere :public OpenGLShape {
private:
GLfloat radius;
GLint slices;
GLint stacks;
public:
OpenGLSphere(OpenGLQuadric* quadric)
:OpenGLShape(quadric),
radius(1.0f),
slices(20),
stacks(20)
{
}
public:
OpenGLSphere(OpenGLQuadric* quadric, GLdouble r, GLint sl, GLint st)
:OpenGLShape(quadric),
radius(r),
slices(sl),
stacks(st)
{
}
public:
OpenGLSphere(OpenGLQuadric* quadric, OpenGLMateria& materia,
GLdouble r, GLint sl, GLint st)
:OpenGLShape(quadric, materia),
radius(r),
slices(sl),
stacks(st)
{
}
~OpenGLSphere()
{
}
void draw(GLdouble r, GLint sl, GLint st)
{
gluSphere(getQuadric(),
r,
sl,
st);
}
void draw()
{
gluSphere(getQuadric(),
this->radius,
this->slices,
this->stacks);
}
void draw(OpenGLGC* gc, GLfloat x, GLfloat y, GLfloat z)
{
if (gc) {
gc->pushMatrix();
gc->translate(x, y, z);
materialize(gc);
gluSphere(getQuadric(),
this->radius,
this->slices,
this->stacks);
gc->popMatrix();
}
}
};
}