OZ++ Class: OpenGLTexturedCube |
/****************************************************************************** * * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * OpenGLTexturedCube.h * *****************************************************************************/ #pragma once #include <oz++/opengl/OpenGLTexture2D.h> #include <oz++/opengl/TextureCoord2Vertex3.h> #include <oz++/opengl/TextureCoordTriangularCube.h> namespace OZ { class OpenGLTexturedCube : public OpenGLTexture2D { private: SmartPtr<TextureCoordTriangularCube> ttc; public: OpenGLTexturedCube(GLfloat size=1.0f) :OpenGLTexture2D() { ttc = new TextureCoordTriangularCube(size); } public: OpenGLTexturedCube(const char* filename, GLfloat size=1.0f) :OpenGLTexture2D() { ttc = new TextureCoordTriangularCube(size); load(filename); } ~OpenGLTexturedCube() { } virtual void load(const char* filename) { bind(); pixelStore(GL_UNPACK_ALIGNMENT, 4); parameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR); parameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); env(GL_TEXTURE_ENV_MODE, GL_MODULATE); generate(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); generate(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); parameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); parameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); try { imageFromFile(filename); } catch (Exception& ex) { ex.display(); } unbind(); } public: virtual void draw(OpenGLGC* gc) { TextureCoord2Vertex3* cube = ttc->getData(); int numElements = ttc->getNumberOfElements(); if (gc) { bind(); gc -> enable(GL_NORMALIZE); gc -> begin(GL_TRIANGLES); for (int i = 0; i<numElements; i++) { coordVertex(cube[i]); } gc -> end(); unbind(); } } }; }