OZ++ Sample: BufferedColoredRegularIcosahedron |
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*
* Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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* Redistribution and use in source and binary forms, with or without
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*
* BufferedColoredRegularIcosahedron.cpp
*
*****************************************************************************/
#include <oz++/opengl/OpenGLMainView.h>
#include <oz++/opengl/OpenGLView.h>
#include <oz++/opengl/OpenGLGC.h>
#include <oz++/opengl/OpenGLColoredRegularIcosahedron.h>
#include <oz++/openglarb/OpenGLBufferedShape.h>
namespace OZ {
class MainView :public OpenGLMainView {
private:
//Inner class starts.
class SimpleView: public OpenGLView {
private:
OpenGLGC gc;
SmartPtr<OpenGLColoredRegularIcosahedron> hedron;
SmartPtr<OpenGLBufferedShape> shape;
public:
virtual void display()
{
if (shape) {
gc.matrixMode(GL_PROJECTION);
gc.loadIdentity();
gc.perspective(16.0, (double)width() / (double)height(), 0.5, 100.0);
gc.matrixMode(GL_MODELVIEW);
gc.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc.loadIdentity();
gc.clearColor(0.8, 0.8, 0.8, 1.0);
try {
//Draw the first shape1.
gc.pushMatrix();
gc.translate(0.0f,0.0f,1.0f);
gc.lookAt(4.0, 12.0, 15.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
shape->draw(&gc);
gc.popMatrix();
} catch (Exception& ex) {
caught(ex);
}
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
gc.matrixMode(GL_PROJECTION);
gc.loadIdentity();
gc.perspective(16.0, (double)w / (double)h, 0.5, 40.0);
gc.matrixMode(GL_MODELVIEW);
}
virtual void initialize()
{
gc.enable( GL_DEPTH_TEST);
try {
Color3<GLfloat> vertexColors[] = {
{ 1.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.0f},
{ 0.0f, 1.0f, 1.0f},
{ 1.0f, 0.0f, 1.0f},
{ 1.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.0f},
{ 0.0f, 1.0f, 1.0f},
{ 1.0f, 0.0f, 1.0f},
};
hedron = new OpenGLColoredRegularIcosahedron(vertexColors, SizeOf(vertexColors));
shape = new OpenGLBufferedShape(hedron);
} catch (Exception& ex) {
caught(ex);
}
}
public:
SimpleView(OpenGLMainView* parent, const char* name, Args& args)
:OpenGLView(parent, name, args)
{
}
~SimpleView()
{
}
};
//Inner class ends.
private:
SmartPtr<SimpleView> view;
public:
MainView(OpenGLApplication& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
ar.set(XmNopenGLBufferType, (XtArgVal)getBufferType());
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
const char* name = argv[0];
OpenGLApplication applet(name, argc, argv);
Args args;
args.set(XmNwidth, 480);
args.set(XmNheight, 480);
MainView view(applet, name, args);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}