| OZ++ Sample: GlutLightedCube |
/****************************************************************************** * * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * GlutLightedCube.cpp * *****************************************************************************/ #include <oz++/opengl/OpenGLMainView.h> #include <oz++/opengl/OpenGLView.h> #include <oz++/opengl/OpenGLGC.h> #include <oz++/opengl/OpenGLLight.h> #include <oz++/opengl/OpenGLMaterial.h> #include <oz++/opengl/OpenGLGeometry.h> namespace OZ { class MainView :public OpenGLMainView { private: //Inner class starts. class SimpleView: public OpenGLView { private: OpenGLGC* gc; public: virtual void display() { if (gc == NULL) { return; } gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gc -> loadIdentity(); gc -> lookAt(2.0, 4.0, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); gc -> clearColor(0.0, 0.0, 0.0, 1.0); gc -> enable(GL_CULL_FACE); gc -> enable(GL_LIGHTING); gc -> enable(GL_DEPTH_TEST); OpenGLLight light(GL_LIGHT0); light.position(10.0, 10.0, 10.0, 1.0); OpenGLMaterial material(GL_FRONT); material.specular(1.0f, 1.0f, 1.0f, 1.0f); material.shininess(100.0); OpenGLGeometry geometry; gc -> pushMatrix(); material.diffuse(0.0f, 0.0f, 1.0f, 1.0f); //blue; gc -> translate(-2.0, 1.0, -6.0); gc -> rotate(-50.0, 1.0, 0.0, 0.0); gc -> scale(1.5, 1.2, 1.5); geometry.solidCube(2.0); gc -> popMatrix(); gc -> pushMatrix(); material.diffuse(0.0f, 1.0f, 0.0f, 0.0f); //green gc -> translate(-2.2,-10.0,-10.0); gc -> rotate(10.0, 1.0, 0.0, 0.0); gc -> scale(1.5, 1.0, 1.5); geometry.wireCube(4.0); gc -> popMatrix(); } virtual void resize(int w, int h) { if (w == 0 || h == 0) { return; } if (gc) { const float r = (float) w / (float) h; gc -> matrixMode(GL_PROJECTION); gc -> loadIdentity(); gc -> frustum(-r, r, -1.0, 1.0, 2.0, 100.0); gc -> matrixMode(GL_MODELVIEW); gc -> loadIdentity() ; } } virtual void initialize() { gc = new OpenGLGC(); } public: SimpleView(OpenGLMainView* parent, const char* name, Args& args) :OpenGLView(parent, name, args) { } ~SimpleView() { } }; //Inner class ends. private: SmartPtr<SimpleView> view; public: MainView(OpenGLApplication& applet, const char* name, Args& args) :OpenGLMainView(applet, name, args) { Args ar; ar.set(XmNopenGLBufferType, (XtArgVal)getBufferType()); view = new SimpleView(this, "", ar); } ~MainView() { } }; } // int main(int argc, char** argv) { glutInit(&argc, argv); try { const char* appclass = argv[0]; OpenGLApplication applet(appclass, argc, argv); Args args; args.set(XmNgeometry, "400x300"); MainView view(applet, argv[0], args); view.realize(); applet.run(); } catch (Exception& ex) { caught(ex); } return 0; }