OZ++ Sample: GlutLightedSphere |
/******************************************************************************
*
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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*
* GlutLightedSphere.cpp
*
*****************************************************************************/
#include <oz++/opengl/OpenGLMainView.h>
#include <oz++/opengl/OpenGLView.h>
#include <oz++/opengl/OpenGLGC.h>
#include <oz++/opengl/OpenGLLight.h>
#include <oz++/opengl/OpenGLMaterial.h>
#include <oz++/opengl/OpenGLGeometry.h>
namespace OZ {
class MainView :public OpenGLMainView {
private:
//Inner class starts.
class SimpleView: public OpenGLView {
private:
OpenGLGC gc;
public:
virtual void display()
{
gc.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc.loadIdentity();
gc.lookAt(2.0, 4.0, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
gc.clearColor(0.0, 0.0, 0.0, 1.0);
gc.enable(GL_CULL_FACE);
gc.enable(GL_LIGHTING);
gc.enable(GL_DEPTH_TEST);
OpenGLLight light(GL_LIGHT0);
light.position(10.0, 10.0, 10.0, 1.0);
OpenGLMaterial material(GL_FRONT);
material.specular(1.0f, 1.0f, 1.0f, 1.0f); //white);
material.shininess(100.0);
OpenGLGeometry geometry;
gc.pushMatrix();
material.diffuse(0.0f, 0.0f, 1.0f, 1.0f); //blue;
gc.translate(-2.0, 1.0, -6.0);
gc.rotate(-40.0, 1.0, 0.0, 0.0);
geometry.solidSphere(2.0, 40.0, 40.0);
gc.popMatrix();
gc.pushMatrix();
material.diffuse(1.0f, 0.0f, 0.0f, 1.0f); //red
gc.translate(-2.2,-6.0,-6.0);
gc.rotate(10.0, 1.0, 0.0, 0.0);
geometry.wireSphere(2.0, 40.0, 40.0);
gc.popMatrix();
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
const float r = (float) w / (float) h;
gc.matrixMode(GL_PROJECTION);
gc.loadIdentity();
gc.frustum(-r, r, -1.0, 1.0, 2.0, 100.0);
gc.matrixMode(GL_MODELVIEW);
gc.loadIdentity() ;
}
virtual void initialize()
{
}
public:
SimpleView(OpenGLMainView* parent, const char* name, Args& args)
:OpenGLView(parent, name, args)
{
}
~SimpleView()
{
}
};
//Inner class ends.
private:
SmartPtr<SimpleView> view;
public:
MainView(OpenGLApplication& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
ar.set(XmNopenGLBufferType, (XtArgVal)getBufferType());
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
glutInit(&argc, argv);
try {
const char* appclass = argv[0];
OpenGLApplication applet(appclass, argc, argv);
Args args;
args.set(XmNgeometry, "400x300");
MainView view(applet, argv[0], args);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}