| OZ++ Sample: MaterializedConesRotationByKeyInput |
/****************************************************************************** * * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * MaterializedConesRotationByKeyInput.cpp * *****************************************************************************/ #include <oz++/opengl/OpenGLMainView.h> #include <oz++/opengl/OpenGLView.h> #include <oz++/opengl/OpenGLGC.h> #include <oz++/opengl/OpenGLLight.h> #include <oz++/opengl/OpenGLMaterial.h> #include <oz++/opengl/OpenGLSolidCone.h> #include <oz++/opengl/OpenGLWireCone.h> namespace OZ { class MainView :public OpenGLMainView { private: //Inner class starts class SimpleView: public OpenGLView { private: static const int CONES=4; OpenGLGC gc; SmartPtr<OpenGLGeometry> cones[CONES]; float angle; public: virtual void display() { if (cones[0]) { setPerspective(); gc.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gc.lookAt(4.0, 8.0, 14.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); gc.clearColor(0.0, 0.0, 0.0, 1.0); gc.enable(GL_CULL_FACE); gc.enable(GL_LIGHTING); OpenGLLight light(GL_LIGHT0); GLfloat lightPosition[] = {10, 10, 10, 1.0}; light.position(lightPosition); for (int i = 0; i<CONES; i++) { gc.pushMatrix(); gc.rotate(angle, 0.0f, 1.0f, 0.0f); cones[i]->draw(&gc, -2.0f+1.4f*i, 0.5f, 0.0f+ 0.3f*i); gc.popMatrix(); } } } virtual void resize(int w, int h) { if (w == 0 || h == 0) { return; } setPerspective(); } virtual void initialize() { Color4 black = { 0.0, 0.0, 0.0, 1.0 }; Color4 ambient = { 0.5, 0.5, 0.5, 1.0 }; Color4 diffuse = { 0.0, 1.0, 0.4, 1.0 }; Color4 specular = { 1.0, 1.0, 1.0, 1.0 }; Color4 emission = { 0.8, 0.2, 0.0, 0.0 }; GLfloat lowShining = { 10.0 }; GLfloat highShining = {100.0 }; OpenGLMateria mat1(GL_FRONT, ambient, diffuse, specular, emission, lowShining); OpenGLMateria mat2(GL_FRONT, black, diffuse, specular, emission, lowShining); OpenGLMateria mat3(GL_FRONT, black, diffuse, black, emission, highShining); OpenGLMateria mat4(GL_FRONT, ambient, diffuse, specular, black, highShining); OpenGLMateria materias[] = {mat1, mat2, mat3, mat4}; for (int i = 0; i<CONES; i++) { if (i%2 == 0) { cones[i] = new OpenGLWireCone(materias[i], 0.4f, 2.0f, 40, 40); } else { cones[i] = new OpenGLSolidCone(materias[i], 0.4f, 2.0f, 40, 40); } } } virtual void keyPress(Event& event) { KeySym k = event.getKeySym(); if (k == XK_Left) { angle -= 1.0f; sendExposeEvent(); } if (k == XK_Right) { angle += 1.0f; sendExposeEvent(); } } public: SimpleView(OpenGLMainView* parent, const char* name, Args& args) :OpenGLView(parent, name, args), angle(2.0f) { } ~SimpleView() { } }; //Inner class ends private: SmartPtr<SimpleView> view; public: MainView(OpenGLApplication& applet, const char* name, Args& args) :OpenGLMainView(applet, name, args) { Args ar; view = new SimpleView(this, "", ar); } ~MainView() { } }; } // int main(int argc, char** argv) { try { glutInit(&argc, argv); const char* name = argv[0]; OpenGLApplication applet(name, argc, argv); Args args; args.set(XmNwidth, 500); args.set(XmNheight, 500); MainView view(applet, name, args); view.realize(); applet.run(); } catch (Exception& ex) { caught(ex); } return 0; }