OZ++ Sample: MaterializedSpheresRotationOnIdleTime |
/******************************************************************************
*
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* MaterializedSpheresRotationOnIdleTime.cpp
*
*****************************************************************************/
#include <oz++/opengl/OpenGLMainView.h>
#include <oz++/opengl/OpenGLView.h>
#include <oz++/opengl/OpenGLGC.h>
#include <oz++/opengl/OpenGLLight.h>
#include <oz++/opengl/OpenGLMaterial.h>
#include <oz++/opengl/OpenGLSolidSphere.h>
#include <oz++/opengl/OpenGLWireSphere.h>
#include <oz++/Mutex.h>
namespace OZ {
class MainView :public OpenGLMainView {
private:
//Inner class starts
class SimpleView: public OpenGLView {
private:
static const int SPHERES=4;
OpenGLGC gc;
SmartPtr<OpenGLGeometry> sphere[SPHERES];
float angle;
int renderingInterval;
public:
virtual void display()
{
angle += 2.0f;
if (sphere[0]) {
setPerspective();
gc.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc.lookAt(4.0, 8.0, 12.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
gc.clearColor(0.0, 0.0, 0.0, 1.0);
gc.enable(GL_CULL_FACE);
gc.enable(GL_LIGHTING);
OpenGLLight light(GL_LIGHT0);
GLfloat lightPosition[] = {10, 10, 10, 1.0};
light.position(lightPosition);
for (int i = 0; i<SPHERES; i++) {
gc.pushMatrix();
gc.rotate(angle, 0.0f, 1.0f, 0.0f);
sphere[i]->draw(&gc, -2.0f+1.3f*i, 0.5f, 0.0f+ 0.3f*i);
gc.popMatrix();
}
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
setPerspective();
}
virtual void initialize()
{
Color4 black = { 0.0, 0.0, 0.0, 1.0 };
Color4 ambient = { 0.5, 0.5, 0.5, 1.0 };
Color4 diffuse = { 0.2, 0.4, 0.8, 1.0 };
Color4 specular = { 1.0, 1.0, 1.0, 1.0 };
Color4 emission = { 0.8, 0.0, 0.0, 0.0 };
GLfloat lowShining = { 10.0 };
GLfloat highShining = {100.0 };
OpenGLMateria mat1(GL_FRONT, ambient, diffuse, specular, emission, lowShining);
OpenGLMateria mat2(GL_FRONT, black, diffuse, specular, emission, lowShining);
OpenGLMateria mat3(GL_FRONT, black, diffuse, black, emission, highShining);
OpenGLMateria mat4(GL_FRONT, ambient, diffuse, specular, black, highShining);
OpenGLMateria materias[] = {mat1, mat2, mat3, mat4};
for (int i = 0; i<SPHERES; i++) {
if (i%2 ==0) {
sphere[i] = new OpenGLWireSphere(materias[i], 0.5f, 40, 40);
} else {
sphere[i] = new OpenGLSolidSphere(materias[i], 0.5f, 40, 40);
}
}
}
public:
SimpleView(OpenGLMainView* parent, const char* name, Args& args)
:OpenGLView(parent, name, args),
angle(2.0f),
renderingInterval(20)
{
}
~SimpleView()
{
}
};
//Inner class ends
private:
SmartPtr<SimpleView> view;
public:
MainView(OpenGLApplication& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
void render()
{
if (view) {
view->sendRenderRequest();
}
}
};
}
//
int main(int argc, char** argv)
{
try {
XInitThreads();
glutInit(&argc, argv);
const char* name = argv[0];
OpenGLApplication applet(name, argc, argv);
Args args;
args.set(XmNwidth, 500);
args.set(XmNheight, 500);
MainView mainv(applet, name, args);
mainv.realize();
applet.run(&mainv, 20);
} catch (Exception& ex) {
caught(ex);
}
return 0;
}