| OZ++ Sample: ShaderFileReader |
/****************************************************************************** * * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * ShaderFileReader.cpp * *****************************************************************************/ #include <oz++/ModuleFileName.h> #include <oz++/opengl/OpenGLMainView.h> #include <oz++/opengl/OpenGLView.h> #include <oz++/opengl/OpenGLGC.h> #include <oz++/opengl/OpenGLVertex3.h> #include <oz++/opengl/OpenGLClientState.h> #include <oz++/opengl2/OpenGLVertexShader.h> #include <oz++/opengl2/OpenGLFragmentShader.h> #include <oz++/opengl2/OpenGLProgram.h> #include <oz++/opengl2/OpenGLVertexAttribute.h> namespace OZ { class MainView :public OpenGLMainView { private: //Inner class starts. class SimpleView: public OpenGLView { private: OpenGLGC gc; SmartPtr<OpenGLProgram> program; public: virtual void display() { if (program) { gc.matrixMode(GL_PROJECTION); gc.loadIdentity(); gc.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); program -> use(); OpenGLClientState clientState(GL_VERTEX_ARRAY); clientState.enable(); GLint pos = program -> getAttributeLocation("pos"); OpenGLVertexAttribute attribute(pos); attribute.enableArray(); //QUAD const GLfloat vertices[] = { -0.5f, 0.5f, 0.0f, 0.5f, 0.5f, 0.0f, 0.5f,-0.5f, 0.0f, -0.5f,-0.5f, 0.0f }; attribute.setPointer(3, GL_FLOAT, GL_FALSE, 0, vertices); gc.drawArrays(GL_QUADS, 0, 4); clientState.disable(); } } virtual void resize(int w, int h) { if (w == 0 || h == 0) { return; } gc.matrixMode(GL_PROJECTION); gc.loadIdentity(); gc.perspective(16.0, (double)w / (double)h, 0.5, 40.0); gc.matrixMode(GL_MODELVIEW); } virtual void initialize() { try { gc.matrixMode(GL_PROJECTION); gc.loadIdentity(); gc.enable( GL_DEPTH_TEST ); gc.frustum(1 , -1 , -1 , 1 , 1 , 10); gc.clearColor(0.5, 0.5, 0.5, 1.0); OpenGLVertexShader vertexShader("vertexShader.glsl"); OpenGLFragmentShader fragmentShader("fragmentShader.glsl"); program = new OpenGLProgram(); program -> attachShader(vertexShader); program -> attachShader(fragmentShader); program -> bindAttributeLocation(1, "pos"); program -> link(); program -> detachShader(vertexShader); program -> detachShader(fragmentShader); } catch (Exception& ex) { caught(ex); } } public: SimpleView(OpenGLMainView* parent, const char* name, Args& args) :OpenGLView(parent, name, args) { } ~SimpleView() { } }; //Inner class ends. private: SmartPtr<SimpleView> view; public: MainView(OpenGLApplication& applet, const char* name, Args& args) :OpenGLMainView(applet, name, args) { Args ar; ar.set(XmNopenGLBufferType, (XtArgVal)getBufferType()); view = new SimpleView(this, "", ar); } ~MainView() { } }; } // int main(int argc, char** argv) { try { const char* name = argv[0]; OpenGLApplication applet(name, argc, argv); Args args; args.set(XmNwidth, 400); args.set(XmNheight, 300); MainView view(applet, name, args); view.realize(); applet.run(); } catch (Exception& ex) { caught(ex); } return 0; }