| OZ++ Sample: ContrastAndBrightnessAdjustedImageTexturedSphere |
/****************************************************************************** * * Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * ConstrastAndBrightnessAdjustdImagetTexturedSphere.cpp * *****************************************************************************/ //2017/08/30 // We have used 'world.topo.bathy.200412.3x5400x2700.jpg' file in the following page. // //http://visibleearth.nasa.gov/view.php?id=73909 // //December, Blue Marble Next Generation w/ Topography and Bathymetry //Credit: Reto St?ckli, NASA Earth Observatory //2019/01/03 #include <opencv2/stitching.hpp> #include <oz++/ModuleFileName.h> #include <oz++/opengl/OpenGLMainView.h> #include <oz++/opengl/OpenGLView.h> #include <oz++/opengl/OpenGLGC.h> #include <oz++/opengl/OpenGLLight.h> #include <oz++/opengl/OpenGLMaterial.h> #include <oz++/opengl/OpenGLTexturedSphere.h> #include <oz++/opengl/OpenGLImageInfo.h> #include <oz++/opencv/OpenCVImageInfo.h> #include <oz++/opencv/OpenCVImageFileReader.h> namespace OZ { class MainView :public OpenGLMainView { private: //Inner class starts class SimpleView: public OpenGLView { private: OpenGLGC gc; SmartPtr<OpenGLTexturedSphere> texture; float angle; Vertex3 axis; public: virtual void display() { if (texture) { gc.matrixMode(GL_PROJECTION); gc.loadIdentity(); gc.perspective(16.0, (double)width() / (double)height(), 0.5, 100.0); gc.matrixMode(GL_MODELVIEW); gc.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gc.loadIdentity(); gc.clearColor(0.1, 0.1, 0.2, 1.0); gc.enable(GL_CULL_FACE); gc.enable(GL_LIGHTING); gc.enable(GL_DEPTH_TEST); gc.color(1.0f, 1.0f, 1.0f); gc.lookAt(0.0, 18.0, 4.0, 0.0, 0.0, 0.0, 0.0, 100.0, 0.0); gc.translate(0.0f, 0.0f, 0.0f); gc.rotate(angle, axis.x, axis.y, axis.z); OpenGLLight light(GL_LIGHT0); GLfloat lightPosition[] = {10, 20, 0, 1.0}; light.position(lightPosition); GLfloat white[] = {1.0f, 1.0f, 1.0f, 1.0f}; GLfloat blue[] = {0.0f, 0.0f, 1.0f, 1.0f}; GLfloat shininess[] = {100.0}; OpenGLMaterial material(GL_FRONT); material.diffuse(blue); material.specular(white); material.shininess(shininess); texture -> draw(&gc); } } virtual void resize(int w, int h) { if (w == 0 || h == 0) { return; } gc.matrixMode(GL_PROJECTION); gc.loadIdentity(); gc.perspective(16.0, (double)w/(double)h, 0.5, 100.0); gc.matrixMode(GL_MODELVIEW); } cv::Mat convert(cv::Mat& originalImage) { cv::Mat convertedImage; int alpha = 2; int beta = 10; originalImage.convertTo( convertedImage, -1, (double)alpha, (double)beta ); return convertedImage; } virtual void initialize() { axis.x = 20.0f; axis.y = -30.0f; axis.z = 40.0f; gc.enable(GL_DEPTH_TEST); gc. enable(GL_TEXTURE_2D); try { const char* imageFileName = "./../../images/world.topo.bathy.200412.3x860x430.jpg"; ModuleFileName module; char fullpath[PATH_MAX]; sprintf(fullpath, "%s/%s", module.getPath(), imageFileName); printf("Fullpath imagefilename %s\n", fullpath); OpenCVImageFileReader reader; cv::Mat mat = reader.load(fullpath); cv::Mat convertedImage = convert(mat); OpenGLImageInfo imageInfo; OpenCVImageInfo cvImageInfo; cvImageInfo.getImageInfo(convertedImage, imageInfo); texture = new OpenGLTexturedSphere(imageInfo, 2.5f, 40, 40); } catch (OZ::Exception& ex) { caught(ex); } } virtual void keyPress(Event& event) { KeySym k = event.getKeySym(); if (k == XK_Left) { angle -= 2.0f; sendExposeEvent(); } if (k == XK_Right) { angle += 2.0f; sendExposeEvent(); } } virtual void keyRelease(Event& event) { //Do nothing here } public: SimpleView(OpenGLMainView* parent, const char* name, Args& args) :OpenGLView(parent, name, args), angle(120.0f) { } ~SimpleView() { } }; //Inner class ends. private: SmartPtr<SimpleView> view; public: MainView(OpenGLApplication& applet, const char* name, Args& args) :OpenGLMainView(applet, name, args) { Args ar; ar.set(XmNopenGLBufferType, (XtArgVal)getBufferType()); view = new SimpleView(this, "", ar); } ~MainView() { } }; } // int main(int argc, char** argv) { try { const char* name = argv[0]; OpenGLApplication applet(name, argc, argv); Args args; args.set(XmNwidth, 400); args.set(XmNheight, 400); MainView view(applet, name, args); view.realize(); applet.run(); } catch (OZ::Exception& ex) { caught(ex); } return 0; }