OZ++ Sample: ContrastAndBrightnessAdjustedImageTexturedSphere |
/******************************************************************************
*
* Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* ConstrastAndBrightnessAdjustdImagetTexturedSphere.cpp
*
*****************************************************************************/
//2017/08/30
// We have used 'world.topo.bathy.200412.3x5400x2700.jpg' file in the following page.
//
//http://visibleearth.nasa.gov/view.php?id=73909
//
//December, Blue Marble Next Generation w/ Topography and Bathymetry
//Credit: Reto St?ckli, NASA Earth Observatory
//2019/01/03
#include <opencv2/stitching.hpp>
#include <oz++/ModuleFileName.h>
#include <oz++/opengl/OpenGLMainView.h>
#include <oz++/opengl/OpenGLView.h>
#include <oz++/opengl/OpenGLGC.h>
#include <oz++/opengl/OpenGLLight.h>
#include <oz++/opengl/OpenGLMaterial.h>
#include <oz++/opengl/OpenGLTexturedSphere.h>
#include <oz++/opengl/OpenGLImageInfo.h>
#include <oz++/opencv/OpenCVImageInfo.h>
#include <oz++/opencv/OpenCVImageFileReader.h>
namespace OZ {
class MainView :public OpenGLMainView {
private:
//Inner class starts
class SimpleView: public OpenGLView {
private:
OpenGLGC gc;
SmartPtr<OpenGLTexturedSphere> texture;
float angle;
Vertex3 axis;
public:
virtual void display()
{
if (texture) {
gc.matrixMode(GL_PROJECTION);
gc.loadIdentity();
gc.perspective(16.0, (double)width() / (double)height(), 0.5, 100.0);
gc.matrixMode(GL_MODELVIEW);
gc.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc.loadIdentity();
gc.clearColor(0.1, 0.1, 0.2, 1.0);
gc.enable(GL_CULL_FACE);
gc.enable(GL_LIGHTING);
gc.enable(GL_DEPTH_TEST);
gc.color(1.0f, 1.0f, 1.0f);
gc.lookAt(0.0, 18.0, 4.0, 0.0, 0.0, 0.0, 0.0, 100.0, 0.0);
gc.translate(0.0f, 0.0f, 0.0f);
gc.rotate(angle, axis.x, axis.y, axis.z);
OpenGLLight light(GL_LIGHT0);
GLfloat lightPosition[] = {10, 20, 0, 1.0};
light.position(lightPosition);
GLfloat white[] = {1.0f, 1.0f, 1.0f, 1.0f};
GLfloat blue[] = {0.0f, 0.0f, 1.0f, 1.0f};
GLfloat shininess[] = {100.0};
OpenGLMaterial material(GL_FRONT);
material.diffuse(blue);
material.specular(white);
material.shininess(shininess);
texture -> draw(&gc);
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
gc.matrixMode(GL_PROJECTION);
gc.loadIdentity();
gc.perspective(16.0, (double)w/(double)h, 0.5, 100.0);
gc.matrixMode(GL_MODELVIEW);
}
cv::Mat convert(cv::Mat& originalImage)
{
cv::Mat convertedImage;
int alpha = 2;
int beta = 10;
originalImage.convertTo( convertedImage, -1, (double)alpha, (double)beta );
return convertedImage;
}
virtual void initialize()
{
axis.x = 20.0f;
axis.y = -30.0f;
axis.z = 40.0f;
gc.enable(GL_DEPTH_TEST);
gc. enable(GL_TEXTURE_2D);
try {
const char* imageFileName = "./../../images/world.topo.bathy.200412.3x860x430.jpg";
ModuleFileName module;
char fullpath[PATH_MAX];
sprintf(fullpath, "%s/%s", module.getPath(), imageFileName);
printf("Fullpath imagefilename %s\n", fullpath);
OpenCVImageFileReader reader;
cv::Mat mat = reader.load(fullpath);
cv::Mat convertedImage = convert(mat);
OpenGLImageInfo imageInfo;
OpenCVImageInfo cvImageInfo;
cvImageInfo.getImageInfo(convertedImage, imageInfo);
texture = new OpenGLTexturedSphere(imageInfo, 2.5f, 40, 40);
} catch (OZ::Exception& ex) {
caught(ex);
}
}
virtual void keyPress(Event& event)
{
KeySym k = event.getKeySym();
if (k == XK_Left) {
angle -= 2.0f;
sendExposeEvent();
}
if (k == XK_Right) {
angle += 2.0f;
sendExposeEvent();
}
}
virtual void keyRelease(Event& event)
{
//Do nothing here
}
public:
SimpleView(OpenGLMainView* parent, const char* name, Args& args)
:OpenGLView(parent, name, args),
angle(120.0f)
{
}
~SimpleView()
{
}
};
//Inner class ends.
private:
SmartPtr<SimpleView> view;
public:
MainView(OpenGLApplication& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
ar.set(XmNopenGLBufferType, (XtArgVal)getBufferType());
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
const char* name = argv[0];
OpenGLApplication applet(name, argc, argv);
Args args;
args.set(XmNwidth, 400);
args.set(XmNheight, 400);
MainView view(applet, name, args);
view.realize();
applet.run();
} catch (OZ::Exception& ex) {
caught(ex);
}
return 0;
}