| OZ++ Sample: NonPhotorealisticImagesTexturedCube |
/****************************************************************************** * * Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * NonPhotorealisticImagesTexturedCube.cpp * *****************************************************************************/ //2019/01/03 #include <opencv2/stitching.hpp> #include <oz++/opengl/OpenGLMainView.h> #include <oz++/opengl/OpenGLView.h> #include <oz++/opengl/OpenGLGC.h> #include <oz++/opengl/OpenGLMultiTexturedCube.h> #include <oz++/opencv/OpenCVImageInfo.h> #include <oz++/opencv/OpenCVImageFileReader.h> namespace OZ { class MainView :public OpenGLMainView { private: //Inner class starts. class SimpleView: public OpenGLView { private: OpenGLGC gc; static const int COUNT = 6; //The number of faces of a cube. cv::Mat faces[COUNT]; //Mat images for 6 faces of a cube. OpenGLImageInfo imageInfos[COUNT]; SmartPtr<OpenGLMultiTexturedCube> cube; float angle; public: virtual void display() { if (cube) { //Set a proportional perspective. gc.matrixMode(GL_PROJECTION); gc.loadIdentity(); gc.perspective(16.0, (double)width() / (double)height(), 0.5, 100.0); gc.matrixMode(GL_MODELVIEW); gc.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gc.clearColor(1.0f, 1.0f, 1.0f, 1.0f); gc.loadIdentity(); gc.translate(0.0f,0.0f,-1.0f); gc.lookAt(2.0, 6.0, 10.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); //Rotation around y-axis. gc.rotate(angle, 0.0, 1.0, 0.0); cube -> draw(&gc); } } virtual void resize(int w, int h) { if (w == 0 || h == 0) { return; } gc.matrixMode(GL_PROJECTION); gc.loadIdentity(); gc.perspective(16.0, (double)w / (double)h, 0.5, 40.0); gc.matrixMode(GL_MODELVIEW); } virtual void initialize() { gc.enable(GL_DEPTH_TEST); gc.enable(GL_TEXTURE_2D); try { cube = new OpenGLMultiTexturedCube(COUNT, imageInfos); } catch (Exception& ex) { caught(ex); } } virtual void keyPress(Event& event) { KeySym k = event.getKeySym(); if (k == XK_Left) { angle -= 0.5f; sendExposeEvent(); } if (k == XK_Right) { angle += 0.5f; sendExposeEvent(); } } virtual void keyRelease(Event& event) { //Do nothing here } public: SimpleView(OpenGLMainView* parent, const char* name, Args& args) :OpenGLView(parent, name, args), angle(0.0) { OpenCVImageFileReader reader; cv::Mat originalImage = reader.load("../../opencv/images/flower.png"); int n = 0; cv::stylization(originalImage, faces[n++]); cv::Mat img2; cv::pencilSketch(originalImage, img2, faces[n++], 10 , 0.1f, 0.03f); cv::edgePreservingFilter(originalImage, faces[n++], 1); cv::edgePreservingFilter(originalImage, faces[n++], 2); cv::detailEnhance(originalImage, faces[n++]); cv::Mat img1; cv::pencilSketch(originalImage, faces[n++], img1, 10 , 0.1f, 0.03f); for (int i = 0; i<COUNT; i++) { OpenCVImageInfo cvImageInfo; cvImageInfo.getImageInfo(faces[i], imageInfos[i], true); } } ~SimpleView() { } }; //Inner class ends. private: SmartPtr<SimpleView> view; public: MainView(OpenGLApplication& applet, const char* name, Args& args) :OpenGLMainView(applet, name, args) { Args ar; ar.set(XmNopenGLBufferType, (XtArgVal)getBufferType()); view = new SimpleView(this, "", ar); } ~MainView() { } }; } // int main(int argc, char** argv) { try { const char* name = argv[0]; OpenGLApplication applet(name, argc, argv); Args args; args.set(XmNwidth, 480); args.set(XmNheight, 480); MainView view(applet, name, args); view.realize(); applet.run(); } catch (OZ::Exception& ex) { caught(ex); } return 0; }