| OZ++ Sample: SharpenedImageTexturedCylinder |
/****************************************************************************** * * Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * TexturedCyinderRotationByKeyInput.cpp * *****************************************************************************/ //2017/08/30 //2019/01/03 #include <opencv2/stitching.hpp> #include <oz++/ModuleFileName.h> #include <oz++/opengl/OpenGLMainView.h> #include <oz++/opengl/OpenGLView.h> #include <oz++/opengl/OpenGLGC.h> #include <oz++/opengl/OpenGLLight.h> #include <oz++/opengl/OpenGLMaterial.h> #include <oz++/opengl/OpenGLTexturedCylinder.h> #include <oz++/opengl/OpenGLImageInfo.h> #include <oz++/opencv/OpenCVImageInfo.h> #include <oz++/opencv/OpenCVImageFileReader.h> namespace OZ { class MainView :public OpenGLMainView { private: //Inner class starts class SimpleView: public OpenGLView { private: OpenGLGC gc; SmartPtr<OpenGLTexturedCylinder> texture; float angle; Vertex3 axis; public: virtual void display() { if (texture) { gc.matrixMode(GL_PROJECTION); gc.loadIdentity(); gc.perspective(16.0, (double)width() / (double)height(), 0.5, 100.0); gc.matrixMode(GL_MODELVIEW); gc.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gc.loadIdentity(); gc. clearColor(0.1, 0.1, 0.2, 1.0); gc. enable(GL_CULL_FACE); gc. enable(GL_LIGHTING); gc. enable(GL_DEPTH_TEST); gc. color(1.0f, 1.0f, 1.0f); gc. lookAt(6.0, 16.0, 6.0, 0.0, 0.0, 0.0, 0.0, 100.0, 0.0); //gc->scale(1.0, 1.0, 1.0); gc.translate(0.0f, 0.0f, 0.0f); // gc -> rotate(angle, 0.0, 1.0, 0.0); gc. rotate(angle, axis.x, axis.y, axis.z); OpenGLLight light(GL_LIGHT0); GLfloat lightPosition[] = {10, -20, 0, 1.0}; light.position(lightPosition); GLfloat white[] = {1.0f, 1.0f, 1.0f, 1.0f}; GLfloat blue[] = {0.0f, 0.0f, 1.0f, 1.0f}; GLfloat shininess[] = {100.0}; OpenGLMaterial material(GL_FRONT); material.diffuse(blue); material.specular(white); material.shininess(shininess); gc.translate(0.5f, -1.5f, -0.5f); texture -> draw(&gc); } } virtual void resize(int w, int h) { if (w == 0 || h == 0) { return; } gc. matrixMode(GL_PROJECTION); gc. loadIdentity(); gc.perspective(16.0, (double)w / (double)h, 0.5, 100.0); gc. matrixMode(GL_MODELVIEW); gc.loadIdentity() ; } cv::Mat sharpen(cv::Mat& originalImage) { int ksize = 13; int sigma = 10; ksize = (ksize/2)*2 + 1; cv::Mat sharpenedImage = cv::Mat::zeros(originalImage.size(), originalImage.type() ); cv::GaussianBlur(originalImage, sharpenedImage, cv::Size(ksize, ksize), (double)sigma, //sigmaX, (double)sigma, //sigmaY BORDER_DEFAULT); double alpha = 2.5; double beta = 1.0 - alpha; cv::addWeighted(originalImage, alpha, sharpenedImage, beta, 0.0, sharpenedImage); return sharpenedImage; } virtual void initialize() { axis.x = 60.0f; axis.y = 10.0f; axis.z = 60.0f; gc. enable(GL_DEPTH_TEST); gc. enable(GL_TEXTURE_2D); try { const char* imageFileName ="../../images/TokyoTower.png"; ModuleFileName module; char fullpath[PATH_MAX]; sprintf(fullpath, "%s/%s", module.getPath(), imageFileName); OpenCVImageFileReader reader; cv::Mat mat = reader.load(fullpath); //Sharpen the mat image cv::Mat sharpenedImage = sharpen(mat); OpenGLImageInfo imageInfo; OpenCVImageInfo cvImageInfo; cvImageInfo.getImageInfo(sharpenedImage, imageInfo); texture = new OpenGLTexturedCylinder(imageInfo, 1.0, 2.0, 6.0, 40, 40); } catch (OZ::Exception& ex) { caught(ex); } } virtual void keyPress(Event& event) { KeySym k = event.getKeySym(); if (k == XK_Left) { angle -= 1.0f; sendExposeEvent(); } if (k == XK_Right) { angle += 1.0f; sendExposeEvent(); } } public: SimpleView(OpenGLMainView* parent, const char* name, Args& args) :OpenGLView(parent, name, args), angle(200.0f) { } ~SimpleView() { } }; //Inner class ends. private: SmartPtr<SimpleView> view; public: MainView(OpenGLApplication& applet, const char* name, Args& args) :OpenGLMainView(applet, name, args) { Args ar; view = new SimpleView(this, "", ar); } ~MainView() { } }; } // int main(int argc, char** argv) { try { const char* name = argv[0]; OpenGLApplication applet(name, argc, argv); Args args; args.set(XmNwidth, 400); args.set(XmNheight, 400); MainView view(applet, name, args); view.realize(); applet.run(); } catch (OZ::Exception& ex) { caught(ex); } return 0; }