/******************************************************************************
*
* Copyright (c) 2014 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* Stack.cpp
*
*****************************************************************************/
#include <oz++/Locale.h>
#include <oz++/Stack.h>
#include <oz++/CharString.h>
#include <oz++/WcharString.h>
int main(int argc, char* argv[])
{
Locale locale;
fwide(stdout, 1);
try {
Stack stack;
CharString string1("1 OpenFlow: オープンフロー");
CharString string2("2 NFV: ネットワーク機能仮想化");
WcharString wstring1(L"3 Hello world. こんにちは世界");
WcharString wstring2(L"4 Goodbye world. さようなら世界");
WcharString wstring3(L"5 Happy birthday. 誕生日おめでとう");
WcharString wstring4(L"6 The end of eternity. 永遠の終わり");
stack.push(&string1);
stack.push(&string2);
stack.push(&wstring1);
stack.push(&wstring2);
stack.push(&wstring3);
stack.push(&wstring4);
stack.display();
CommonObject* object1 = stack.pop();
object1->display();
CommonObject* object2 = stack.pop();
object2->display();
CommonObject* object3 = stack.pop();
object3->display();
CommonObject* object4 = stack.pop();
object4->display();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}