SOL4Py Sample: BufferedColoredRegularIcosahedron
|
#******************************************************************************
#
# Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************
# ZOpenGLColoredRegularIcosahedron.py
# encodig: utf-8
import sys
import numpy as np
import math
from ctypes import *
sys.path.append('../')
from SOL4Py.opengl.ZOpenGLMainView import *
from SOL4Py.opengl.ZOpenGLColoredRegularIcosahedron import *
from SOL4Py.openglarb.ZOpenGLBufferedShape import *
#include <sol/opengl/ZOpenGLColoredRegularIcosahedron.h>
#include <sol/openglarb/OpenGLBufferedShape.h>
#include "Resource.h"
class MainView(ZOpenGLMainView):
# Inner class starts.
class OpenGLView(ZOpenGLView):
## Constructor
def __init__(self, parent=None):
self.parent = parent
super(ZOpenGLView, self).__init__(parent)
def initializeGL(self):
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glEnable( GL_DEPTH_TEST)
glFrustum(1 , -1 , -1 , 1 , 1 , 10)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
vertexColors = [
[ 1.0, 0.0, 0.0],
[ 0.0, 1.0, 0.0],
[ 0.0, 0.0, 1.0],
[ 1.0, 1.0, 0.0],
[ 0.0, 1.0, 1.0],
[ 1.0, 0.0, 1.0],
[ 1.0, 0.0, 0.0],
[ 0.0, 1.0, 0.0],
[ 0.0, 0.0, 1.0],
[ 1.0, 1.0, 0.0],
[ 0.0, 1.0, 1.0],
[ 1.0, 0.0, 1.0],
]
self.hedron = ZOpenGLColoredRegularIcosahedron(vertexColors, len(vertexColors))
self.shape = ZOpenGLBufferedShape(self.hedron)
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glClearColor(0.0, 0.1, 0.2, 1.0)
glPushMatrix()
glTranslate(0.0,0.0,1.0)
gluLookAt(4.0, 12.0, 15.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
self.shape.draw()
glPopMatrix()
def resizeGL(self, width, height):
side = min(width, height)
if side < 0: return
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(16.0, width / height, 0.5, 40.0)
glMatrixMode(GL_MODELVIEW)
##--------------------------------------------
# MainView Constructor
def __init__(self, title, x, y, width, height):
super(ZOpenGLMainView, self).__init__(title, x, y, width, height)
# 1 Create first imageview.
self.opengl_view = self.OpenGLView(self)
# 2 Add the image view to a main_layout of this main view.
self.add(self.opengl_view)
self.show()
#*************************************************
#
if main(__name__):
try:
app_name = os.path.basename(sys.argv[0])
applet = QApplication(sys.argv)
main_view = MainView(app_name, 40, 40, 640, 480)
main_view.show ()
applet.exec_()
except:
traceback.print_exc()
Last modified: 2 Apr. 2019