SOL4Py Sample: CheckImageTexturedSphere
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#******************************************************************************
#
# Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************
# CheckImageTexturedCube.py
# encodig: utf-8
import sys
import numpy as np
import math
#
sys.path.append('../')
from SOL4Py.opengl.ZOpenGLMainView import *
from SOL4Py.opengl.ZOpenGLTexturedSphere import *
from SOL4Py.opengl.ZCheckImage import *
class MainView(ZOpenGLMainView):
##--------------------------------------------
class CheckImageTexturedSphere(ZOpenGLTexturedSphere):
def __init__(self):
ZOpenGLTexturedSphere.__init__(self, None, None, 1.0, 100, 100)
check_image = ZCheckImage()
self.bind()
self.pixelStore(GL_UNPACK_ALIGNMENT, 1)
self.parameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST)
self.parameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST)
self.env(GL_TEXTURE_ENV_MODE, GL_MODULATE)
self.parameter(GL_TEXTURE_WRAP_S, GL_REPEAT)
self.parameter(GL_TEXTURE_WRAP_T, GL_REPEAT)
self.image(0, GL_RGBA, check_image.WIDTH, check_image.HEIGHT,
0, GL_RGBA, GL_UNSIGNED_BYTE, check_image.data )
self.unbind()
##
class OpenGLView(ZOpenGLView):
def __init__(self, parent=None):
self.parent = parent
super(ZOpenGLView, self).__init__(parent)
def initializeGL(self):
glEnable(GL_DEPTH_TEST)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMatrixMode(GL_MODELVIEW)
self.texture = MainView.CheckImageTexturedSphere()
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT)
glClearColor(0.0, 0.0, 0.0, 0.0)
glColor(1.0, 1.0, 1.0)
glLoadIdentity()
glTranslatef(0.0, 0.0, 0.0)
gluLookAt(2.0, 6.0, 10.0, 0.0, 0.0, 0.0, 0.0, 10.0, 0.0)
#glEnable(GL_CULL_FACE);
#glCullFace(GL_BACK);
glRotate(10.0, 1.0, 0.0, 0.0)
self.texture.draw()
glFlush()
def resizeGL(self, width, height):
side = min(width, height)
if side < 0: return
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(16.0, width / height, 0.5, 40.0)
glMatrixMode(GL_MODELVIEW)
##--------------------------------------------
# MainView Constructor
def __init__(self, title, x, y, width, height):
super(ZOpenGLMainView, self).__init__(title, x, y, width, height)
# 1 Create first imageview.
self.opengl_view = self.OpenGLView(self)
# 2 Add the image view to a main_layout of this main view.
self.add(self.opengl_view)
self.show()
#*************************************************
#
if main(__name__):
try:
glutInit(sys.argv)
app_name = os.path.basename(sys.argv[0])
applet = QApplication(sys.argv)
main_view = MainView(app_name, 40, 40, 600, 380)
main_view.show ()
applet.exec_()
except:
traceback.print_exc()
Last modified:10 May 2019