SOL4Py Sample: ColoredCube
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#******************************************************************************
#
# Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************
# ColoredCube.py
# encodig: utf-8
import sys
#
sys.path.append('../')
from SOL4Py.opengl.ZOpenGLMainView import *
from SOL4Py.opengl.ZOpenGLObject import *
class MainView(ZOpenGLMainView):
##--------------------------------------------
class OpenGLView(ZOpenGLView):
def __init__(self, parent=None):
self.parent = parent
super(ZOpenGLView, self).__init__(parent)
def initializeGL(self):
glEnable(GL_DEPTH_TEST)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMatrixMode(GL_MODELVIEW)
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT)
glClearColor(0.0, 0.0, 0.0, 0.0)
glLoadIdentity()
glTranslate(-2.0, 0.0, -6.0)
glBegin(GL_QUADS)
top = [
[ 1.0, 1.0, -1.0],
[-1.0, 1.0, -1.0],
[-1.0, 1.0, 1.0],
[ 1.0, 1.0, 1.0] ]
bottom = [
[ 1.0, -1.0, 1.0],
[-1.0, -1.0, 1.0],
[-1.0, -1.0, -1.0],
[ 1.0, -1.0, -1.0] ]
front = [
[ 1.0, 1.0, 1.0],
[-1.0, 1.0, 1.0],
[-1.0, -1.0, 1.0],
[ 1.0, -1.0, 1.0] ]
back = [
[ 1.0, -1.0, -1.0],
[-1.0, -1.0, -1.0],
[-1.0, 1.0, -1.0],
[ 1.0, 1.0, -1.0] ]
left = [
[-1.0, 1.0, 1.0],
[-1.0, 1.0, -1.0],
[-1.0, -1.0, -1.0],
[-1.0, -1.0, 1.0] ]
right = [
[ 1.0, 1.0, -1.0],
[ 1.0, 1.0, 1.0],
[ 1.0, -1.0, 1.0],
[ 1.0, -1.0, -1.0] ]
glColor(0.0, 1.0, 0.0)
self.draw(top)
glColor(0.5, 0.5, 0.0)
self.draw(bottom)
glColor(1.0, 0.0, 0.0)
self.draw(front)
glColor(0.5, 0.0, 0.5)
self.draw(back)
glColor(0.0, 0.0, 1.0)
self.draw(left)
glColor(0.5, 0.5, 1.0)
self.draw(right)
glEnd()
glFlush()
def draw(self, vertices_list):
for i in range(len(vertices_list)):
v = vertices_list[i]
glVertex3f(v[0], v[1], v[2])
def resizeGL(self, width, height):
side = min(width, height)
if side < 0: return
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(50.0, width / height, 0.1, 50.0);
glMatrixMode(GL_MODELVIEW)
##Inner class ends
##--------------------------------------------
# MainView Constructor
def __init__(self, title, x, y, width, height):
super(ZOpenGLMainView, self).__init__(title, x, y, width, height)
# 1 Create first imageview.
self.opengl_view = self.OpenGLView(self)
# 2 Add the image view to a main_layout of this main view.
self.add(self.opengl_view)
self.show()
#*************************************************
#
if main(__name__):
try:
app_name = os.path.basename(sys.argv[0])
applet = QApplication(sys.argv)
main_view = MainView(app_name, 40, 40, 600, 380)
main_view.show ()
applet.exec_()
except:
traceback.print_exc()
Last modified: 2 Apr. 2019